Break issues
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Deleted User
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09:57 Fri 11 May 07 (BST) [Link]
Following on from spinners post re:breaks. A big problem I find, is when you are playing well and about to surpass your highest break, you are at the mercy of your opponent as to how far you can go! As soon as they leave the room the game folds and your break is invalid.
Imagine if you were on the final black to clock up your first 147 and your opponent pulls the plug! Disaster!
My suggestion is that, even if the opponent leaves the room, when a player is at the table, the game doesn't end until that players turn is over. Thus allowing the break to continue and be counted following the departure of your opponent.
Personally I think people who do such things should be banned!
Imagine if you were on the final black to clock up your first 147 and your opponent pulls the plug! Disaster!
My suggestion is that, even if the opponent leaves the room, when a player is at the table, the game doesn't end until that players turn is over. Thus allowing the break to continue and be counted following the departure of your opponent.
Personally I think people who do such things should be banned!
Deleted User
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10:05 Fri 11 May 07 (BST) [Link]
this has been mentioned on a regular basis, personally i would like to see it implemented, i'm sure nick will code it if he feels it's suitable.
i am totally with you as it has happened to me loads of times on fors half centuries, chances to beat my highest break ect. and it is very unfair to the player who has worked hard to get as far as he/she has, for the opponent to leave and the break to count as nothing!.
i am totally with you as it has happened to me loads of times on fors half centuries, chances to beat my highest break ect. and it is very unfair to the player who has worked hard to get as far as he/she has, for the opponent to leave and the break to count as nothing!.
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11:48 Fri 11 May 07 (BST) [Link]
It has now been implemented so gordo your worries are over
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Break issues
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