Renamed: New controls on pool
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07:01 Fri 1 Aug 08 (BST) [Link]
Those of you who have played funkypool will have noticed a recent change in the gameplay with regards to a shrunken table as the result of new features placed at the top of the screen.
Personally i don't like the new layout, and am not alone in thinking this way.
I plead for the admins not to do the same to the funkysnooker setup.
Anybody agree with me?
Personally i don't like the new layout, and am not alone in thinking this way.
I plead for the admins not to do the same to the funkysnooker setup.
Anybody agree with me?
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07:06 Fri 1 Aug 08 (BST) [Link]
just had a look then, hope it doesnt come over here because shrinking the balls would be stupid as i play on firefox to make them slightly bigger
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09:10 Fri 1 Aug 08 (BST) [Link]
i love the new layout and the switching felts button thats the only button that would be useful over here tho
09:51 Fri 1 Aug 08 (BST) [Link]
There are reasons for it!
luckypot on pool said:
The loss of table area has been decreased.
As nick has previously explained a few times in this thread. They way the game has changed is necessary for the simplicity of playing.
There have been numerous problems in the past where new users would join, and have troubles starting/playing games; the new system makes this a whole lot easier.
We all want funkypool to grow, and changes like this, believe it or not, help. Obviously for users who have been here for a while, and got very used to the old layout, it will be more difficult to get used to, but give it a chance is what I say.
Where users say it looks less professional and/or tacky... I disagree! To have the avatars at the top of the page is a great addition, especially for clan matches. If you pop over to snooker, you will notice that a lot of us have our own 'team' pic, to let others know which clan we are a part of. When this new system is introuduced over there, I think it will look great at the top.
As for the text a the top, this is a lot more user fiendly, and intuative, in that all the information about the current game is there, and you shouldn't need to look at the chat area at all.... my only suggestion would be to add the ranks underneath the players names and/or add the amount of rank gained/lost against your current opponent (only in that session, not all time).
As nick has previously explained a few times in this thread. They way the game has changed is necessary for the simplicity of playing.
There have been numerous problems in the past where new users would join, and have troubles starting/playing games; the new system makes this a whole lot easier.
We all want funkypool to grow, and changes like this, believe it or not, help. Obviously for users who have been here for a while, and got very used to the old layout, it will be more difficult to get used to, but give it a chance is what I say.
Where users say it looks less professional and/or tacky... I disagree! To have the avatars at the top of the page is a great addition, especially for clan matches. If you pop over to snooker, you will notice that a lot of us have our own 'team' pic, to let others know which clan we are a part of. When this new system is introuduced over there, I think it will look great at the top.
As for the text a the top, this is a lot more user fiendly, and intuative, in that all the information about the current game is there, and you shouldn't need to look at the chat area at all.... my only suggestion would be to add the ranks underneath the players names and/or add the amount of rank gained/lost against your current opponent (only in that session, not all time).
There are reasons for it!
09:53 Fri 1 Aug 08 (BST) [Link]
I like the new layout on pool. It does look a little unprofessional, but I think nick is working on that.
And for the exact loss in table size...
Right now the top panel has been reduced in size. Meaning the table has lost only 3px of height.
Edited at 17:03 Thu 31/07/08 (BST)
So adding those extra buttons won't really make that much of a difference.
Both of those quotes from the "New game layout" thread on pool
http://www.funkypool.com/viewTopic.do?topicid=13587
Edited at 14:56 Fri 1/08/08 (BST)
janmb said:
Table size is only a problem for those playing on wide screen monitors. For old-school 4:3 screens, the width is the limiting factor for the table size, so using the area above the table for new buttons makes no difference.
For wide screen monitors, height was the limiting factor, and thus, using some of it for those buttons made the remaining room for the table smaller.
For wide screen monitors, height was the limiting factor, and thus, using some of it for those buttons made the remaining room for the table smaller.
And for the exact loss in table size...
nick said:
Right now the top panel has been reduced in size. Meaning the table has lost only 3px of height.
Edited at 17:03 Thu 31/07/08 (BST)
So adding those extra buttons won't really make that much of a difference.
Both of those quotes from the "New game layout" thread on pool
http://www.funkypool.com/viewTopic.do?topicid=13587
Edited at 14:56 Fri 1/08/08 (BST)
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10:15 Fri 1 Aug 08 (BST) [Link]
I don't like change for the sake of change, that is what i see over on pool, sorry.
14:19 Fri 1 Aug 08 (BST) [Link]
There is negligible (3 pixels) loss of table area, hardly worth mentioning again.
Personally i don't like the new layout, and am not alone in thinking this way.
True, but the majority like it. Most changes take time for people to adopt.
The changes in control are to make the game more intuitive, which is needed - just watch a user try and play their first game.
I'm capping this thread. I don't wish to discuss this in a thread where the first paragraph is so sensationalistic.
kingdjg said:
Those of you who have played funkypool will have noticed a recent change in the gameplay with regards to a shrunken table as the result of new features placed at the top of the screen.
There is negligible (3 pixels) loss of table area, hardly worth mentioning again.
kingdjg said:
Personally i don't like the new layout, and am not alone in thinking this way.
True, but the majority like it. Most changes take time for people to adopt.
2good said:
I don't like change for the sake of change, that is what i see over on pool, sorry.
The changes in control are to make the game more intuitive, which is needed - just watch a user try and play their first game.
I'm capping this thread. I don't wish to discuss this in a thread where the first paragraph is so sensationalistic.
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Renamed: New controls on pool
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