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16:49 Sun 24 Apr 11 (BST) [Link]
It would be nice when setting up a room to create a best of scenario, for example best of 7. the person coming in knows what it is , and if they were to leave during, they lose the points for the games, and you get the amount of games that you want
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17:46 Sun 24 Apr 11 (BST) [Link]
There is some feed back here: http://www.funkysnooker.com/thread/7555/matches-best-of-5-best-of-7-etc/1
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18:32 Sun 24 Apr 11 (BST) [Link]
Good idea but it would be to easy for the "cheats" to gain a high rank unfairly in my opinion
20:05 Sun 24 Apr 11 (BST) [Link]
And it would be a bit unfair if your connection went and automatically lost 4 games because of it too.
20:10 Sun 24 Apr 11 (BST) [Link]
yeah best of 3 is alright but the longer ones like best of 5,7,9 etc can be harshful.
20:15 Sun 24 Apr 11 (BST) [Link]
That's a very good point, although I'm sure there would be a way around that problem.
I'm sure it would be possible to detect whether or not a player is experiencing connection problems server side, which would mean that the game could just end with neither player gaining or losing rank. However this would only really work for people who are playing against friends, where they may not mind so much, as a pose to playing against an opponent that you don't know.
Or perhaps these type of games could be friendlies only?
I'm not really sure what the point of this being implemented is though to be honest. You can play the same person 7 times without needing a whole new game setting added.
I don't understand the purpose of this idea.
eemad said:
And it would be a bit unfair if your connection went and automatically lost 4 games because of it too.
That's a very good point, although I'm sure there would be a way around that problem.
I'm sure it would be possible to detect whether or not a player is experiencing connection problems server side, which would mean that the game could just end with neither player gaining or losing rank. However this would only really work for people who are playing against friends, where they may not mind so much, as a pose to playing against an opponent that you don't know.
Or perhaps these type of games could be friendlies only?
I'm not really sure what the point of this being implemented is though to be honest. You can play the same person 7 times without needing a whole new game setting added.
I don't understand the purpose of this idea.
20:25 Sun 24 Apr 11 (BST) [Link]
How would it detect the difference between connection problems and someone pulling out their router? It's a great idea in principle but doubtful of working.
If it was to be put in place, it would have to be in essence, a sort of contract. You enter this game at your own will regardless of connection or any other problems you enter the game with that risk, take it or leave it.
If it was to be put in place, it would have to be in essence, a sort of contract. You enter this game at your own will regardless of connection or any other problems you enter the game with that risk, take it or leave it.
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