Fixture Generator
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01:14 Tue 20 Sep 11 (BST) [Link]
I was going to do further updates on this by the way but I had to restore my laptop to factory settings and forgot to back the project up.
Maybe I'll recode it in C# one day if enough people use it.
Maybe I'll recode it in C# one day if enough people use it.
01:43 Tue 20 Sep 11 (BST) [Link]
It's excellent for the cup fixtures and FCL fixtures on pool.
For the league, it's not worth it, because we only match 2 players against each other at a time (2 arc vs 2 arc, 2 reg vs 2 reg, etc.). That would take a whole lot more coding...
For the league, it's not worth it, because we only match 2 players against each other at a time (2 arc vs 2 arc, 2 reg vs 2 reg, etc.). That would take a whole lot more coding...
01:44 Tue 20 Sep 11 (BST) [Link] lol yeah, I realized about 20 secs after I made my newbie post
jack_pot said:
You can remove players by right clicking the player and hitting "Remove".
:)
:)
02:01 Tue 20 Sep 11 (BST) [Link]
It wouldn't be too much coding I don't think. How are the fixtures decided? Can anybody end up playing anybody at any game type? Or are there players which play arcade, and others that play reg, etc....
If it's completely random & anyone can play anyone at anything then that would be really easy to add.
whocares8x8 said:
It's excellent for the cup fixtures and FCL fixtures on pool.
For the league, it's not worth it, because we only match 2 players against each other at a time (2 arc vs 2 arc, 2 reg vs 2 reg, etc.). That would take a whole lot more coding...
For the league, it's not worth it, because we only match 2 players against each other at a time (2 arc vs 2 arc, 2 reg vs 2 reg, etc.). That would take a whole lot more coding...
It wouldn't be too much coding I don't think. How are the fixtures decided? Can anybody end up playing anybody at any game type? Or are there players which play arcade, and others that play reg, etc....
If it's completely random & anyone can play anyone at anything then that would be really easy to add.
02:03 Tue 20 Sep 11 (BST) [Link]
No, the teams nominate 2 arc players, 2 reg players, 2 orig players, 2 carom players, and 1 power player.
So there's an "Arc1" and an "Arc2" in every team in every fixture. So the only decision is whether it will be Arc1 vs Arc1 or Arc1 vs Arc2 (same for all the other game types).
For power there is of course no decision, since it's only 1 fixture.
So there's an "Arc1" and an "Arc2" in every team in every fixture. So the only decision is whether it will be Arc1 vs Arc1 or Arc1 vs Arc2 (same for all the other game types).
For power there is of course no decision, since it's only 1 fixture.
02:09 Tue 20 Sep 11 (BST) [Link]
Oh right I see. I would code something for that but to be honest with you I can't be bothered haha.
Maybe if enough people want it then I might consider adding it.
Maybe if enough people want it then I might consider adding it.
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20:24 Wed 21 Sep 11 (BST) [Link]
why does "Team 2" not randomize? its just a matter of adding in another line of code, the same code as "Team 1" just change the variable name, would be much better i think
20:28 Wed 21 Sep 11 (BST) [Link]
Doesn't make a difference. And it's not just a case of changing the variable name, as it would still be the same random instance, meaning the name shuffle on each list would match.
I tried messing around with different seeds but instead decided it wasn't necessary. The fixtures are still going to be random whether I randomized the 2nd list or not, and since I'm lazy I decided to leave it as it is.
I tried messing around with different seeds but instead decided it wasn't necessary. The fixtures are still going to be random whether I randomized the 2nd list or not, and since I'm lazy I decided to leave it as it is.
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14:22 Thu 22 Sep 11 (BST) [Link]
ah right my bad. never paid much attention in programming class lol just though it would make it look better if both randomized but doesn't matter like good job on it man
18:08 Fri 23 Sep 11 (BST) [Link]
I'm coding a new version in C# so I'll add the option to randomize both lists for that release.
20:04 Fri 23 Sep 11 (BST) [Link]
Download: (version 2.0)
http://www.mediafire.com/?bbfx2naa6oo4222
Screenshot:
It has pretty much the same features, only with a couple extra options. It's coded in C# so it might run a bit smoother as well.
I also changed up the GUI a bit to make it look a little more attractive to use.
Oh, and you can now shuffle both lists rather than just the one.
If a moderator can edit my original post with this one, then that would be great!
http://www.mediafire.com/?bbfx2naa6oo4222
Screenshot:
It has pretty much the same features, only with a couple extra options. It's coded in C# so it might run a bit smoother as well.
I also changed up the GUI a bit to make it look a little more attractive to use.
Oh, and you can now shuffle both lists rather than just the one.
If a moderator can edit my original post with this one, then that would be great!
02:33 Sat 24 Sep 11 (BST) [Link]
Looks nicer! Good idea to put the delete button in there too.
00:45 Sun 25 Sep 11 (BST) [Link]
nice work, ill have a play tomorrow
15:42 Sun 25 Sep 11 (BST) [Link]
Cool, let me know what you think of it when you try it.
01:29 Mon 26 Sep 11 (BST) [Link]
tried to download it but said something about a .NET workbook or something.
its good though and can pretty much guess what it does
its good though and can pretty much guess what it does
01:35 Mon 26 Sep 11 (BST) [Link]
So basically, it's great (and I used it) but not very compatible.
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Fixture Generator
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