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League Discussion Thread II

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Deleted User
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10:33 Fri 15 Jun 12 (BST)  [Link]  
I think the killer games were fun, and will be great in the league

Lot of fun
Deleted User
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10:43 Fri 15 Jun 12 (BST)  [Link]  
The killer worked well in my eyes. It was fun and noone relly had any trouble getting them arranged. Would like to see it in league this season.
bluenose1872
bluenose1872
Posts: 1,132
20:59 Fri 15 Jun 12 (BST)  [Link]  
Has the default panel all posted yet?
dgeneratio
dgeneratio
Moderator
Posts: 54,204
21:16 Fri 15 Jun 12 (BST)  [Link]  
not yet but we have nearly some to same conclusion so will be posted later (by 8 pm hopefully so i can do draws and ask for lists before i go at 9)
bluenose1872
bluenose1872
Posts: 1,132
21:20 Fri 15 Jun 12 (BST)  [Link]  
Well hope to hear soon as if Vikings dont make it through then im stuck on the waiting list again
Deleted User
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01:49 Sat 16 Jun 12 (BST)  [Link]  
I liked the Killer was good fun. Might be easier if maybe we scheduled the games for 9pm on the Saturday and Sunday of the first weekend and then if some don't get played schedule them for 9pm on the second Saturady and Sunday as a back up.

Just leaving it as any time there are 3 from each clan online makes it a bit difficult as FSE had 3 online and CEB had 2 online but we didn't want to play if they only had the two so the game was left and then it ended up as a default.

This situation could be avoided if maybe the captain tells four people from their clan to be on at the 9pm time at the weekend so if one doesn't make it you have a back up player ready.

This would also help with defaults because dgen or a default panel member could just moniter who is online from each clan at 8.50-9.10 on each day at the two weekends as the default information for the fixture. This makes it a bit fairer than just the one day on deadline day where perhaps 3 people from one clan are unable to make it due to work etc.

But this would require a bit of organisation from the league runners/defaults panel and the clan captains. But I think it is manageable and would make this run more smoothly.
whocares8x8
whocares8x8
Posts: 22,132
01:58 Sat 16 Jun 12 (BST)  [Link]  
At the moment, ideally the captains can arrange a time that fits both clans and then tell their players to be on at that time.

Do you mean we should have scheduled times for each Saturday/Sunday of the fixture? How would we work out the default points from that?
Monitoring takes quite a lot of effort. We manually enter all 16 names from the clans in question to see if they're online. I'm not sure if we can realistically do that on 4 different days.
Deleted User
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03:46 Sat 16 Jun 12 (BST)  [Link]  
Do we not have links to their profiles on the clan website?

Maybe if the clan captains set a time for their killer match to take place any time in the two weeks and told us what time this is so we can verify how many of each clan are online when the match time was set for in case the game doesn't get played so as to avoid cheating or disagreements.

Or the entire clan league has a universally set time to play the killer matches for example 9pm on both days at the weekends and the default panel members can work together to monitor who is on and who isn't. Maybe assign one default member to monitor one or two of the fixtures each to lower the workload.

The default system would be used because they don't have at least 2 vs 1 on any of the four nights or the one set night.

E.g. FSE vs D&C

For the one set night:

FSE have 3+ players online, D&C have none= 6-0
FSE have 2 players online D&C have none= 4-0
FSE have 1 player online D&C have none= 2-0
FSE have 1 player online D&C have 1 player= 2-2
No players on= 0-0

For the 4 nights it would be more complicated it would have to be done on total number of players on over the four nights. I have tried to come up with a system for it but its late and I don't think it will work in all honesty, too many variables and not very user friendly.

If there are only 2 from one clan and 1 from the other they can rearrange but if there are two from each they should play to avoid defaults.
whocares8x8
whocares8x8
Posts: 22,132
13:42 Sat 16 Jun 12 (BST)  [Link]  
I think I understand what you're saying, but how would this make it easier than the current system?
Currently captains have the freedom to arrange for anytime and speak to their players about who can make it at those times.

In the case where it doesn't work out (in the preseason friendlies these were 0 excluding Cue Empire teams), we have one set time to play it or do the defaults.

Isn't the current system more flexible? Maybe I'm just not understanding yours completely.
dgeneratio
dgeneratio
Moderator
Posts: 54,204
13:46 Sat 16 Jun 12 (BST)  [Link]  
I think we will need to speak to moons too as i think he was going to set up a separate killer league away from main league (rules can be flexible then), if not it may be in the main league where set rules must be in place

hopefully he can decide before Wednesday
whocares8x8
whocares8x8
Posts: 22,132
13:46 Sat 16 Jun 12 (BST)  [Link]  
I think mooney said he would see how it runs in the clan league first. But it would be a completely separate event anyway so has no effect on this.
Deleted User
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13:52 Sat 16 Jun 12 (BST)  [Link]  
i said make it seprarate from the start and you all shot me down
whocares8x8
whocares8x8
Posts: 22,132
13:54 Sat 16 Jun 12 (BST)  [Link]  
That's because we want it to be a part of the league!

mooney's league would be a completely separate killer league on top of the existing killer games in the league.
dgeneratio
dgeneratio
Moderator
Posts: 54,204
13:57 Sat 16 Jun 12 (BST)  [Link]  
i thought the idea was to have either a separate league OR in main league not both. If it has to be in main league then scrap separate league (unless people don't mind the extra killer games).
whocares8x8
whocares8x8
Posts: 22,132
14:03 Sat 16 Jun 12 (BST)  [Link]  
Killer is coming into the league either way is my point. It worked out well in the preseason friendlies and sounded like people had fun.
If it turns out to be terrible or unworkable, we can scrap it mid-season or after the season.
Deleted User
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14:07 Sat 16 Jun 12 (BST)  [Link]  
its just defaults that will be a pain in the ......

if there are any that is
whocares8x8
whocares8x8
Posts: 22,132
14:08 Sat 16 Jun 12 (BST)  [Link]  
its just defaults that will be a pain in the ......

if there are any that is
Well, it's mostly a pain for us- we have to check who is online on deadline day at 9 and get them to play if enough are on. Establishing the default score itself is easy.

But if clans want the completion bonus, they better get it played!
Deleted User
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14:11 Sat 16 Jun 12 (BST)  [Link]  
yeah i meant it be a pain for you and james lol
Deleted User
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16:24 Sat 16 Jun 12 (BST)  [Link]  
My default system where someone comes online to monitor who is actually online at the time the game is set for makes it easier because then for defaults info you don't get cheating etc.

E.g Player X claims clan A had 7 online at the time and clan B had none

Then Player Y claims clan A had no one online and clan B had 4.
If there is nobody else online at the time to actually monitor who is online it will make defaults difficult to do.

Basically this is how it would work:

1. Clan Captains arrange a time they can play

2. They let the league runners/default panel know this time on a thread.

3. One or two of the default panel volunteer to come online at that time and check how many of each clan are online.

4. If the game isn't played that night and so has to be arranged for another night, we have default info just in case it isn't played at all.

5. If it still hasn't been played by deadline day on deadline a default panel/league runner comes online to monitor how many are on at 9pm that night, as planned by you previously, Seb.

6. Then the rigid default system comes into play.
For the one set night:

FSE have 3+ players online, D&C have none= 6-0
FSE have 2 players online D&C have none= 4-0
FSE have 1 player online D&C have none= 2-0
FSE have 1 player online D&C have 1 player= 2-2
No players on= 0-0
Deleted User
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16:25 Sat 16 Jun 12 (BST)  [Link]  
The default information for the night they set the fixture to be played takes precedence over the deadline night in the same way in a normal game a player that doesn't turn up at a set and agreed time usually loses in the default even if they were online the whole of the evening of deadline day.
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League Discussion Thread II

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