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9192100
g_k
g_k
Posts: 52,922
22:40 Thu 16 Jan 14 (GMT)  [Link]  
Hello
Deleted User
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17:27 Mon 20 Jan 14 (GMT)  [Link]  
Posted Image
Deleted User
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21:46 Mon 20 Jan 14 (GMT)  [Link]  
begger
begger
Admin
Posts: 17,094
21:37 Tue 21 Jan 14 (GMT)  [Link]  
Evening..Hope we are all ok
Deleted User
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22:58 Tue 21 Jan 14 (GMT)  [Link]  
yepp
Deleted User
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18:25 Thu 23 Jan 14 (GMT)  [Link]  
Posted Image
g_k
g_k
Posts: 52,922
19:18 Thu 23 Jan 14 (GMT)  [Link]  
Deleted User
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13:26 Sat 25 Jan 14 (GMT)  [Link]  
Good Morning..

Happy Saturday.. Posted Image
g_k
g_k
Posts: 52,922
03:35 Sun 26 Jan 14 (GMT)  [Link]  
Deleted User
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17:32 Sun 26 Jan 14 (GMT)  [Link]  
rem Resolution
SetVirtualResolution (400 ,600)

Global Dim Rain 100
Global Clock#
Global BarClock#
Global Mult
Global WaterCount
Global ManRight
Global ManLeft

rem See if this is PC or not and if not PC, speed up directionx for touch devices
Mult = 4
If GetKeyboardExists() > 1
Mult = 2
EndIf

SetPhysicsGravity(15, 500 )

BackGround = CreateSprite(LoadImage("background.png"))
Bar = CreateSprite(LoadImage("bar.png"))
SetSpritePosition(Bar,0,590)
SetSpriteShape(Bar,3)
SetSpritePhysicsOn(Bar, 3)

Splash = CreateSprite(LoadImage("boom.png"))
SetSpriteScale(Splash,0.5,0.5)
SetSpriteVisible(Splash,0)

ManRight = LoadImage("manright.png")
ManLeft = LoadImage("manleft.png")

Man = CreateSprite(ManRight)
rem SetSpritePhysicsOn( Man, 3)
SetSpritePosition(Man,200,350)

WaterCount = 0
Clock# = GetMilliseconds()
acepotter25
acepotter25
Posts: 1,456
19:03 Sun 26 Jan 14 (GMT)  [Link]  
BALLS!! :)
Deleted User
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19:03 Sun 26 Jan 14 (GMT)  [Link]  
okay........
g_k
g_k
Posts: 52,922
19:04 Sun 26 Jan 14 (GMT)  [Link]  
rem Resolution
SetVirtualResolution (400 ,600)

Global Dim Rain 100
Global Clock#
Global BarClock#
Global Mult
Global WaterCount
Global ManRight
Global ManLeft

rem See if this is PC or not and if not PC, speed up directionx for touch devices
Mult = 4
If GetKeyboardExists() > 1
Mult = 2
EndIf

SetPhysicsGravity(15, 500 )

BackGround = CreateSprite(LoadImage("background.png"))
Bar = CreateSprite(LoadImage("bar.png"))
SetSpritePosition(Bar,0,590)
SetSpriteShape(Bar,3)
SetSpritePhysicsOn(Bar, 3)

Splash = CreateSprite(LoadImage("boom.png"))
SetSpriteScale(Splash,0.5,0.5)
SetSpriteVisible(Splash,0)

ManRight = LoadImage("manright.png")
ManLeft = LoadImage("manleft.png")

Man = CreateSprite(ManRight)
rem SetSpritePhysicsOn( Man, 3)
SetSpritePosition(Man,200,350)

WaterCount = 0
Clock# = GetMilliseconds()


Couldn't have put it better myself
Deleted User
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19:08 Sun 26 Jan 14 (GMT)  [Link]  
aha :D
g_k
g_k
Posts: 52,922
19:36 Sun 26 Jan 14 (GMT)  [Link]  
Deleted User
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20:21 Sun 26 Jan 14 (GMT)  [Link]  
I would have put the whole of the mobile app game code.... but just thought a taster was good enough

Oh and this is the last post, so I guess I win
g_k
g_k
Posts: 52,922
20:45 Sun 26 Jan 14 (GMT)  [Link]  
I agree with you
acepotter25
acepotter25
Posts: 1,456
20:55 Sun 26 Jan 14 (GMT)  [Link]  
me too
Deleted User
(IP Logged)
22:19 Sun 26 Jan 14 (GMT)  [Link]  
Admin, cap this thread and let me be the last to post and I promise not to bore with more code snippets
g_k
g_k
Posts: 52,922
22:29 Sun 26 Jan 14 (GMT)  [Link]  
I think it should be capped NOW!
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