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Carom Killer

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Deleted User
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12:46 Mon 26 Apr 10 (BST)  [Link]  
damee said:
cue_power said:
damee said:
Not really, as ideas are only put into practice if it benefits the majority of users, when this is only good for a handful of people on a site with nearly 25,000 on the site.

In my opinion, bringing this in will dwindle the already minute amount of players on carom.


Never heard such garbage tbh...

How on earth would this reduce the amount of users playing carom!?!


You have misinterpreted my post. The numbers of players on carom would reduce as some would move to this other game, which dwindles the users playing carom. Quite simple to be honest.

Carom is by far the least popular game on here as well, so making 2 different types of carom for a very very small amount of users has no logic what so ever.

I reckon it would encourage more people to play carom.
Its like killer being played arcade style, that doesn't lose players as a result...
Deleted User
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12:50 Mon 26 Apr 10 (BST)  [Link]  
budweiser said:
sounds like a good idea , but also could add the longest run in each frame gets a life.

thats a good idea
like the black!
Deleted User
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11:07 Tue 27 Apr 10 (BST)  [Link]  
budweiser said:
sounds like a good idea , but also could add the longest run in each frame gets a life.


Erm, what run would that be if players only get one shot per turn?
dgeneratio
dgeneratio
Moderator
Posts: 54,204
11:09 Tue 27 Apr 10 (BST)  [Link]  
just what i was thinking.
adam_147
adam_147
Posts: 8,033
13:37 Tue 27 Apr 10 (BST)  [Link]  
Also how would a frame work in carom killer?
cue_power
cue_power
Posts: 6,380
13:45 Tue 27 Apr 10 (BST)  [Link]  
Would only be one frame...

There are loads of ideas that you could implement here.

You could say for example, you play a shot and miss, you lose a life.

Other ways could be, you play a shot and if you score, you can choose to take the shot, or offer it to the next person <

Could even add that if you choose to take the shot, if you get a 5 run you get an extra life.

There are loads of options...
Deleted User
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13:46 Tue 27 Apr 10 (BST)  [Link]  
Just another thought.... say there are 5 players, who has what cue ball???? All in all, I don't think this is such a good idea as I can't really see how it would a) work or b) be beneficial (IMO of course)
cue_power
cue_power
Posts: 6,380
13:57 Tue 27 Apr 10 (BST)  [Link]  
Well there are 3 balls

And after the break off shot the balls are spread randomly...

Yet again the possiblities are endless.

1 Way is, the break off would be the white ball, then after the break off shot the next player, will have his ball randomly selected, Either White, Yellow Or even Red.

Secondly could be alternative selections with the white/yellow or even White/yellow/red.

Thirdly it could be randomly selected white/yellow so your never sure how good the lie is...

Deleted User
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14:14 Tue 27 Apr 10 (BST)  [Link]  
'Endless possibilities' is one of the major problems here as it means that it is not just a problem of implementation, but also time and effort is required in defining a workable (and popular) set of rules for a game that adds little to the site.
cue_power
cue_power
Posts: 6,380
14:36 Tue 27 Apr 10 (BST)  [Link]  
Well i believe just becuase something doesnt suit everyone and becuase it might be hard work, is a valid reason to not do it.

Nick makes money from this site, so it doesnt matter to me if you say its hard work. Of course it is, this site didnt come about becuase it was easy work or was simple to implement.

It boils down to if Nick wants to or not. Cant seriously say that adding carom killer is impossible or not within the boundries of capable.

"Time and effort required in defining a workable and popular set of rules that adds little to the sit"

I have just taken my time and effort in offering good soloutions to your query and im sure the players themselves could create the rules and regulations to help with this idea.

It isnt rocket science and if this game is being made for the carom players and all the other users of funkysnooker then i dont see why we all couldnt help create the idea of Carom killer. Ovbiously we could only create the idea, its up to Nick to agree/disagree with our suggestions.

Hope im making sense i have a banging head ache and i have my eyes closed half asleep here lol.
Deleted User
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15:29 Tue 27 Apr 10 (BST)  [Link]  
Well, nobody said it was impossible (at least I can't find a post that says it is). You are making sense, however, I personally disagree with the idea for the reasons given. As you quite rightly point out it isn't up to us, but Nick, and I'm sure that he would welcome opinions from both sides in order to make his decisions, If it were up to me, I wouldn't do it because I think it's more trouble than it's worth, whereas you would, I have no idea what Nick's view would be.

Hope your headache gets better mate
virtuoso147
virtuoso147
Posts: 2,932
16:26 Tue 27 Apr 10 (BST)  [Link]  
I love a good old debate me.
_dunguib_
_dunguib_
Posts: 1,019
16:33 Tue 27 Apr 10 (BST)  [Link]  
buddytobud said:
'Endless possibilities' is one of the major problems here as it means that it is not just a problem of implementation, but also time and effort is required in defining a workable (and popular) set of rules for a game that adds little to the site.



Over complicate much????, You honestly saying its a bad idea because it requires time and effort?? Now thats just lazy..
iamtheworst
iamtheworst
Posts: 2,677
16:43 Tue 27 Apr 10 (BST)  [Link]  
Except this game won't be made for all the users of funkysnooker, it will just be for the Carom players. Can you imagine a game of ten people, none of them having played Carom before, playing this? The winner would be decided by who was lucky enough to play the 10th shot.

Also, its not lazy to weigh up the positives and negatives of a situation and decide that something is not worth doing.

Positives of Carom Killer: New game, a few people are happy.

Negatives: The time it would take to make those few people happy could better be spent on a new discipline to make the majority of people happy.
Deleted User
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16:43 Tue 27 Apr 10 (BST)  [Link]  
_dunguib_ said:
buddytobud said:
'Endless possibilities' is one of the major problems here as it means that it is not just a problem of implementation, but also time and effort is required in defining a workable (and popular) set of rules for a game that adds little to the site.



Over complicate much????, You honestly saying its a bad idea because it requires time and effort?? Now thats just lazy..

Agreed, but what was said was 'time and effort ... that adds little to the site' which is just being practical.

Edit: clarifying which post reply was to


Edited at 21:46 Tue 27/04/10 (BST)
_dunguib_
_dunguib_
Posts: 1,019
17:10 Tue 27 Apr 10 (BST)  [Link]  
It offers a lot for people who enjoy carom, and the fact that some layers that dont play carom said they would play it more if this was implemented soooooooooo...

Dont really see where your coming from/?
iamtheworst
iamtheworst
Posts: 2,677
17:15 Tue 27 Apr 10 (BST)  [Link]  
How many enjoy Carom compared to how many people enjoy the Snooker games?

How many people would play Carom if this was implemented compared to how many would play the next game on a snooker table?

You can't always think small. If ten out of 20,000+ say they'll start playing something if a new version of it is introduced, its not worth the effort as there isn't much reward or reply from it.
_dunguib_
_dunguib_
Posts: 1,019
17:21 Tue 27 Apr 10 (BST)  [Link]  
How do you know more people wont take it up and play carom on a regular basis tho??
iamtheworst
iamtheworst
Posts: 2,677
17:29 Tue 27 Apr 10 (BST)  [Link]  
How do I know? Look at how many people play Carom now. Carom Killer is the exact same game with more players. Considering new people generally have a success percentage of around 10%, it would be more than three games to every successful shot, if the lives are kept at 3.

3 games to have a successful shot becomes a very boring game, and like I said in my previous post, the winner would always be the person who the game chose to play last.

Now I know theres the argument of "they can learn to play". But why should they? Why should someone learn to play a game that is so boring? At least with 1v1 and race to 5, missing isn't so bad because it doesn't cause you to lose the game.

Then theres the argument of they can learn to play that and then play Killer. Alright, that gives Carom itself more players but what for Carom Killer? Thats taken up by the ten, fifteen people who actually can play the game and do enjoy it. Thats ten, fifteen overall. Not ten, fifteen at any one time.

EDIT: I've just had a look at the number of games on Killer now and theres 2 games with 17 players. Thats on the Arcade Snooker table which is infinitely easier to play than Carom.

Edited at 22:32 Tue 27/04/10 (BST)
_dunguib_
_dunguib_
Posts: 1,019
17:36 Tue 27 Apr 10 (BST)  [Link]  
Why should someone learn to play a game that is boring??????? You find it boring, doesnt mean you speak for everyone and not everyone feels the same.
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Carom Killer

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