League Discussion Thread II
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02:20 Thu 10 Oct 13 (BST) [Link] I think players play each other a lot anyway so wouldn't really matter, the thing that matters is getting the games done which if that means players play more often and enjoying getting back at him because you lost the last time seems even more enjoyable.
And hi adam hows it going
If you make it 5v5 with one game in each type, you completely remove the need for strength in depth within a clan which is one of the challenges of the league and of a team event. Balancing the team between game type specialists and all rounders is one of the main challenges for captains and removing this would only detract from the nature of the clan league as a team event.
Also, as this format would encourage each team of 5 to have one player for each type, every season would get incredibly repetitive as the same players would be playing each other all the time.
Also, as this format would encourage each team of 5 to have one player for each type, every season would get incredibly repetitive as the same players would be playing each other all the time.
And hi adam hows it going
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02:24 Thu 10 Oct 13 (BST) [Link]
seb to read
At the moment 2 fixtures come out meaning the number of players in each fixture vs another clan is lower than 10 already so i doubt it would make much difference if the clan size was at 5, 6 say 7 maximum.
Edited at 23:31 Wed 09/10/13 (BST)
At the moment 2 fixtures come out meaning the number of players in each fixture vs another clan is lower than 10 already so i doubt it would make much difference if the clan size was at 5, 6 say 7 maximum.
Edited at 23:31 Wed 09/10/13 (BST)
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02:27 Thu 10 Oct 13 (BST) [Link]
Makes no sense having 12 players in a clan and then splitting the 12 players over 2 fixtures. think your making it more complicated than it needs to be.
Simplify it a good word, I feel sorry for you runners having to input and keep track of all this info when it don't need to be so complex.
For a start 1 set of fixture takes up half the thread, was this mixed type, first i have seen of this? what's that about?
Simplify it a good word, I feel sorry for you runners having to input and keep track of all this info when it don't need to be so complex.
For a start 1 set of fixture takes up half the thread, was this mixed type, first i have seen of this? what's that about?
02:39 Thu 10 Oct 13 (BST) [Link] Luckily we have collected a vast amount of experience with how many games get done.
7 players for 5 fixtures like you suggested would cause loads of defaults. You usually need about double the number of players as fixtures to ensure low defaults.
seb to read
At the moment 2 fixtures come out meaning the number of players in each fixture vs another clan is lower than 10 already so i doubt it would make much difference if the clan size was at 5, 6 say 7 maximum.
At the moment 2 fixtures come out meaning the number of players in each fixture vs another clan is lower than 10 already so i doubt it would make much difference if the clan size was at 5, 6 say 7 maximum.
7 players for 5 fixtures like you suggested would cause loads of defaults. You usually need about double the number of players as fixtures to ensure low defaults.
02:40 Thu 10 Oct 13 (BST) [Link] It gives players two games to play instead of just 1?
I'm not sure what's complex. Where do you see the complexity?
For an explanation of mixed, I suggest the league website:
http://funkysnookerclanleague.weebly.com/full-rules.html
Makes no sense having 12 players in a clan and then splitting the 12 players over 2 fixtures. think your making it more complicated than it needs to be.
Simplify it a good word, I feel sorry for you runners having to input and keep track of all this info when it don't need to be so complex.
For a start 1 set of fixture takes up half the thread, was this mixed type, first i have seen of this? what's that about?
Simplify it a good word, I feel sorry for you runners having to input and keep track of all this info when it don't need to be so complex.
For a start 1 set of fixture takes up half the thread, was this mixed type, first i have seen of this? what's that about?
I'm not sure what's complex. Where do you see the complexity?
For an explanation of mixed, I suggest the league website:
http://funkysnookerclanleague.weebly.com/full-rules.html
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02:53 Thu 10 Oct 13 (BST) [Link] Luckily we have collected a vast amount of experience with how many games get done.
7 players for 5 fixtures like you suggested would cause loads of defaults. You usually need about double the number of players as fixtures to ensure low defaults. If a game does not get completed what problems does that cause apart from finding out who was in the wrong for not getting it done?
In dollar & cents you have low players in your clan at all times and games get done. Perhaps you should make aware that captains need to be aware of the reliable players and the non reliable players.
make a list of players who play in the clan league that are reliable and work from that, then you will get other players join who will either be reliable or not in the future
Look if clan size was lowered there might be a few more clans but the majority of them would be reliable, you could easily smack a list of players down who already play in clan league and form 4 or 5 clans from them.
seb to read
At the moment 2 fixtures come out meaning the number of players in each fixture vs another clan is lower than 10 already so i doubt it would make much difference if the clan size was at 5, 6 say 7 maximum.
At the moment 2 fixtures come out meaning the number of players in each fixture vs another clan is lower than 10 already so i doubt it would make much difference if the clan size was at 5, 6 say 7 maximum.
7 players for 5 fixtures like you suggested would cause loads of defaults. You usually need about double the number of players as fixtures to ensure low defaults.
In dollar & cents you have low players in your clan at all times and games get done. Perhaps you should make aware that captains need to be aware of the reliable players and the non reliable players.
make a list of players who play in the clan league that are reliable and work from that, then you will get other players join who will either be reliable or not in the future
Look if clan size was lowered there might be a few more clans but the majority of them would be reliable, you could easily smack a list of players down who already play in clan league and form 4 or 5 clans from them.
02:56 Thu 10 Oct 13 (BST) [Link] So you're saying make a list of reliable players. Then they will make clans? But they're already in clans.
Again, if you have clans of 7 or 8, you will constantly have clans coming and going during and between seasons. That's not fun at all. As soon as they start losing, they'll quit and come back the season after with a new clan.
Look if clan size was lowered there might be a few more clans but the majority of them would be reliable, you could easily smack a list of players down who already play in clan league and form 4 or 5 clans from them.
Again, if you have clans of 7 or 8, you will constantly have clans coming and going during and between seasons. That's not fun at all. As soon as they start losing, they'll quit and come back the season after with a new clan.
02:57 Thu 10 Oct 13 (BST) [Link] Defaults mean the players weren't interested enough in playing the game. It also means things are not getting decided on the table. Nobody wants defaults in their league.
There was a time when we had about 8-10 defaults in each fixture set. Crappy seasons I tell you.
If a game does not get completed what problems does that cause apart from finding out who was in the wrong for not getting it done?
There was a time when we had about 8-10 defaults in each fixture set. Crappy seasons I tell you.
03:02 Thu 10 Oct 13 (BST) [Link]
We agree on the general point though. Lower clan sizes are better, that's why we lowered it this season from 16-12 (with a view to a potential decrease to 10 somewhere down the road, although I'm unsure about that).
The effects are not immediate. It takes a few seasons until more clans will result from this.
The effects are not immediate. It takes a few seasons until more clans will result from this.
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03:08 Thu 10 Oct 13 (BST) [Link]
your team players at the moment get a game twice as you only have 7 players you might have the old sub to call but looks like you can do it with 7 players looking by the reliability of them and over 2 fixtures at a time.
How many defaults have you had in d&c this season?
How many defaults have you had in d&c this season?
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03:10 Thu 10 Oct 13 (BST) [Link]
and which team has had the worst defaults this season?
03:10 Thu 10 Oct 13 (BST) [Link]
We have 10-11 active players. 1 default just now. You can do it with 7 players, but if suddenly 1 goes offline then you have automatic defaults.
The 13 seasons of the clan league have shown that over the course of the season, clans need almost double the number of players as games to play in 1 fixture to be able to consistently avoid defaults. That's over the whole league, not just 1 clan.
But anyway, nobody is forced to have 12 players. You can choose to have fewer.
The 13 seasons of the clan league have shown that over the course of the season, clans need almost double the number of players as games to play in 1 fixture to be able to consistently avoid defaults. That's over the whole league, not just 1 clan.
But anyway, nobody is forced to have 12 players. You can choose to have fewer.
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03:14 Thu 10 Oct 13 (BST) [Link] stuck in hole there until an idea is bought up to resolve it, if players got a wage from this then we might just be able to go to 5 players ha
We have 10-11 active players. 1 default just now. You can do it with 7 players, but if suddenly 1 goes offline then you have automatic defaults.
The 13 seasons of the clan league have shown that over the course of the season, clans need almost double the number of players as games to play in 1 fixture to be able to consistently avoid defaults. That's over the whole league, not just 1 clan.
But anyway, nobody is forced to have 12 players. You can choose to have fewer.
The 13 seasons of the clan league have shown that over the course of the season, clans need almost double the number of players as games to play in 1 fixture to be able to consistently avoid defaults. That's over the whole league, not just 1 clan.
But anyway, nobody is forced to have 12 players. You can choose to have fewer.
03:16 Thu 10 Oct 13 (BST) [Link]
What hole are we stuck in? We've just reduced the number of players and changed the format. Let's see how it works out!
16:40 Thu 10 Oct 13 (BST) [Link]
Defaults get better and better as seasons progress and there is only so much a league runner can do to prevent them from happening. It is mainly down to the players to play their games and all of that jazz so i don't see why people also have a go at a league runner for it.
When i ran the FCL over on pool for five seasons, the first season was horrid due to some foldings and the default total was large, each season after that it got smaller and smaller, last season i done the FCL went three straight league sets (which are larger on pool) with no defaults that is well over 160+ games.
The limit of players on snooker clans is worked out fine and there is no need to lower it any more.
When i ran the FCL over on pool for five seasons, the first season was horrid due to some foldings and the default total was large, each season after that it got smaller and smaller, last season i done the FCL went three straight league sets (which are larger on pool) with no defaults that is well over 160+ games.
The limit of players on snooker clans is worked out fine and there is no need to lower it any more.
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22:45 Thu 10 Oct 13 (BST) [Link]
Was i having a go at seb? seems like every post i make you comment on. got a problem then message me through messages bud or simply post where I don't.
04:33 Fri 11 Oct 13 (BST) [Link]
If my post was directed at you i would have quoted you, very simple. I have no need to message you privately as i just don't like you for some reason, i don't mind admitting it on a forum page i am not one to hide feelings on someone online or in real life bud
Was i having a go at seb? seems like every post i make you comment on. got a problem then message me through messages bud or simply post where I don't.
If my post was directed at you i would have quoted you, very simple. I have no need to message you privately as i just don't like you for some reason, i don't mind admitting it on a forum page i am not one to hide feelings on someone online or in real life bud
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20:53 Fri 11 Oct 13 (BST) [Link]
Stick your toy where the sun dont shine richie
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League Discussion Thread II
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