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League Discussion Thread II

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erigert
erigert
Posts: 1,394
11:37 Fri 31 Oct 14 (GMT)  [Link]  
I still think the clan sizes should at least stay the same size. Personally im for bigger clan sizes (14 players) but if thats not possible at least lets leave it the same as it is. That way dont think we need to change the league format too, as tbh looks quite good to me.
whocares8x8
whocares8x8
Posts: 22,132
00:16 Sat 1 Nov 14 (GMT)  [Link]  
^How do we deal with the fact that a whole bunch of clans (not just the new ones) were struggling heavily towards the end of the season
erigert
erigert
Posts: 1,394
00:39 Sat 1 Nov 14 (GMT)  [Link]  
^How do we deal with the fact that a whole bunch of clans (not just the new ones) were struggling heavily towards the end of the season

Well i manged to get two pool players to join in a month, i think the players are there but guess that a lot of captains are more concerned about the quality of the players they sign than signing players to fill their team.
In pool there are less players online than here on a daily basis and still there are more clans with bigger clan sizes aswell. So if im honest i dont think that the problems is that there arent enough players, problem is that every captain wants to have the players to fight for top spot.
buckjam
buckjam
Posts: 638
02:35 Sat 1 Nov 14 (GMT)  [Link]  
^How do we deal with the fact that a whole bunch of clans (not just the new ones) were struggling heavily towards the end of the season

Well i manged to get two pool players to join in a month, i think the players are there but guess that a lot of captains are more concerned about the quality of the players they sign than signing players to fill their team.
In pool there are less players online than here on a daily basis and still there are more clans with bigger clan sizes aswell. So if im honest i dont think that the problems is that there arent enough players, problem is that every captain wants to have the players to fight for top spot.


We at fsd were not concerned as much with quality, mainly reliable players. We took some on ,including pool players and found it difficult to get them to organise there games or get them played. I spoke to a couple of guys who were looking for a clan to join. You agree to take them and a couple of days later they have de-activated. The good players play for the big clans. The rest play for the bottom 2-3 teams. I have asked a few of the bigger names to come and help us climb the ladder and help encourage other better players to join. Not one replied (except hoolahan who at least had a chat about it). I still think we should encourage in some way the better teams to have 2-3 average players within the team to give other smaller/weaker teams a go at a victory.
erigert
erigert
Posts: 1,394
13:18 Sat 1 Nov 14 (GMT)  [Link]  
I can assure you that even if u reduce clan sizes to 8-10 players top players wont be joining the smaller clans. Personally im against it but thats how it works.
adam_147
adam_147
Posts: 8,033
14:06 Sat 1 Nov 14 (GMT)  [Link]  
I think you are all missing the point that a lot of people like to join clans with mates on the site. Generally speaking the best players get on with the better players as they spend more time playing them. If you start introducing an ability cap like fantasy football for example then it will just kill clans as you will be playing with people you don't know.
sarahh
sarahh
Posts: 13,453
15:52 Sat 1 Nov 14 (GMT)  [Link]  
i kind of disagree with you on that one adam , you can be in a clan without them being your friends , i did join d and c cause my friend was there but he left this season but i stayed and staying next season aswell , i hardly talk to any the d and c players but i do have a few players in other clans

i think the problem is that the numbers playing on the site have gone down big time , so naturally the numbers in clans has gone down aswell

another reason is theres not many players that wan to run a clan as it is a awful lot of work , i used run a clan so i know what work in involved , probably why i only play in clans now and no captain one
whocares8x8
whocares8x8
Posts: 22,132
16:07 Sat 1 Nov 14 (GMT)  [Link]  
A "draft"- like system may work in real sports, but here players are not bound by contracts. If you force players into clans they will simply leave.

Theres no point discussing some sort of equality system. We have to find a format that will allow clans to run without constantly balancing on the edge of folding. Reducing clan sizes last time brought fewer defaults as well as seven solid clans for several seasons, which we did not have before.

Would it make sense to do this again?
thegreatone7
thegreatone7
Posts: 4,549
17:21 Sat 1 Nov 14 (GMT)  [Link]  
although fsd have struggled all season long i still feel that 12 is still a good amount of players i just think it was one of them seasons where all trouble happened at once but sure things will improve for the new season
as a change i think we should have 1-2 deadline subs someone that will play for you if you have no one else to play as they are a sub they cant play until deadline day or the day before depends on what you see fit

Edited at 15:29 Sat 01/11/14 (GMT)
Deleted User
(IP Logged)
18:38 Sun 2 Nov 14 (GMT)  [Link]  
cutting it down to 10 per team suits me.. but maybe have 2 transfer weeks at separate stages so clans have the possibility of swapping inactive ones out..

1 arc
1 reg
1 orig
1 carom
1 power
2 mixxed
killer stays the same

7 games that leaves 3 for subs.

cup stays the same..
whocares8x8
whocares8x8
Posts: 22,132
23:56 Sun 2 Nov 14 (GMT)  [Link]  
If we reduce the number of players per team, we also have to adjust the number of games to be played. Otherwise we're just weakening clans but giving them the same burden.
In this case, a reduction to 10 players would mean cutting out one of the mixed games.
erigert
erigert
Posts: 1,394
00:07 Mon 3 Nov 14 (GMT)  [Link]  
What do we earn by reducing clan sizes?We wont have any new clan either as the players who will be dropped from current clans will be the less active members.
erigert
erigert
Posts: 1,394
00:19 Mon 3 Nov 14 (GMT)  [Link]  
The only thing I would like to change is to replace one of the mixed games with an arcade one, as a lot of people prefer arcade
kilimanjaro
kilimanjaro
Posts: 5,209
01:24 Mon 3 Nov 14 (GMT)  [Link]  
arcade is too easy..and should not be allowed to have more games..I say scrap the mixed and go back to 2 arc, reg and orig , 1 carom 1 power., 2 killer.

you won't survive with 12 players ..so 10 or 8 makes sense..

allowing 2 games per player per match makes sense to me too..allows for more sub options with those only having one game or none to sub in.

Just my thoughts..
Deleted User
(IP Logged)
12:35 Mon 3 Nov 14 (GMT)  [Link]  
ok so adding most that together lets say

2 arc
1 reg
1 orig
1 carom
1 power
1 mixxed
killer

cut the numbers down to 10 but at the start of the season each team nominates 2 players that will be allowed to play twice in each fixture but not in the same type.. Only the 2 players they choose can play twice most teams will pick there most active players which basically gives them 12 players each fixture.. Could even say at transfer week clans will have the option to change there 2 players that can play twice in each fixture.

so
Arc
imran
richie

reg
imran

orig
xxxx

and so on.

maybe bring a rule in that both nominated players cant play twice in the same fixture. so if imran played twice in the above fixture then richie could only play once and vice versa. this way it stops top clans putting out players like Dvz and adam in twice in the same fixture which is basically 4 very tough games for there opponents..lol

Edited at 10:44 Mon 03/11/14 (GMT)
erigert
erigert
Posts: 1,394
12:41 Mon 3 Nov 14 (GMT)  [Link]  
I dont like the idea of a player playing. Twice in the same fixture. That way the team who has the best players will win by big margins which certainly doesnt help the smaller clans as they will lose interest quickly
Deleted User
(IP Logged)
12:43 Mon 3 Nov 14 (GMT)  [Link]  
I dont like the idea of a player playing. Twice in the same fixture. That way the team who has the best players will win by big margins which certainly doesnt help the smaller clans as they will lose interest quickly


Not really cos most clans have 2 very good players.. like you got steve and sam.. would make it interesting..

and i edited my above post with a rule at the bottom if you didnt see it.
erigert
erigert
Posts: 1,394
15:06 Mon 3 Nov 14 (GMT)  [Link]  
What if the players u name to play twice becomes inactive ? That would put most of clans in trouble to get games played
Deleted User
(IP Logged)
17:23 Mon 3 Nov 14 (GMT)  [Link]  
Thats why i said clans would have the option to swap the 2 players for a different 2 during transfer week.. and most clans have at least 3-4 that are on everyday or every couple of days. there the ones they should be choosing for this to ensure that even when they have inactive players they have the option to play a player twice..
kilimanjaro
kilimanjaro
Posts: 5,209
00:26 Tue 4 Nov 14 (GMT)  [Link]  
You are missing the point of players able to play 2 games in a fixtures...

It means you have up to 9 players able to sub into a game...assuming a 10 player clan..thus helping get the games done...

I would say you should still name say 7 different players assuming 7 different fixtures aside from the killer games at the start of the fixture.

Do not agree on 2 arcade and only one of the others Davey...
2 arcade 2 reg , 2 orig ..one carom one power

or two of all to keep the caromers and power people happy.
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League Discussion Thread II

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