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League Discussion Thread II

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kilimanjaro
kilimanjaro
Posts: 5,209
00:49 Tue 4 Nov 14 (GMT)  [Link]  
Also it keeps up the number of games in a fixture , particularly if the clan size reduces...

I see no point in a clan game with only 5 or 6 games in it.

joeyy
joeyy
Posts: 1,052
01:05 Tue 4 Nov 14 (GMT)  [Link]  
Can I just add something
Those saying clan sizes and number of clans can remain the same. It can't!
There will be no dirty dozen next season because if there remains 12 in a team (a dozen) then there aren't enough players left to replace those we lost during the season and those we brought in were generally unreliable
Alternatively you can reduce the numbers and I may be able to keep a clan running, but would obviously require a change of name.
The longer we take to make a decision the worse it is for captains and players who have no idea if they will have a clan next season or if numbers are reduced those who might be asked to find a new clan as theirs is too full
Deleted User
(IP Logged)
02:46 Tue 4 Nov 14 (GMT)  [Link]  
Clan sizes dropping again, i remember the days where there were like 9 or 10 clans all filled with like 16-18 people, them were the days, funky is dying slowly
erigert
erigert
Posts: 1,394
11:59 Tue 4 Nov 14 (GMT)  [Link]  
Wouldnt a Vote be better to decide clan sizes and the league format?
Deleted User
(IP Logged)
12:39 Tue 4 Nov 14 (GMT)  [Link]  
power should definitely only have one game per fixture .......
kilimanjaro
kilimanjaro
Posts: 5,209
15:51 Tue 4 Nov 14 (GMT)  [Link]  
Funky is declining because as Seb has pointed out several times, it's because it is designed for pc or laptop and not other platforms...technology is killing it not lack of interest.

That said....the only thing that will keep it going is the clan thing...it draws people in rather than being a transient thing.

Nothing is going to change now about the set up of the game as Nick has moved on.

But there are thousands out there still with pc's and laptops to keep it going..

I will still play occasionally as it's fun..mostly..although I don't play clans personally because I only generall pop on around 9 to 10 at night for an hour or two so would be considered unreliable..but I still see it as a break from the real world of work and my family...
I love my wife and kids to bits but they need a break from me too ..lol...and the kids are in bed anyway...and the Mrs can catch up on Corry and casualty....euchh



Edited at 13:55 Tue 04/11/14 (GMT)

Edited at 13:57 Tue 04/11/14 (GMT)
stephenh2014
stephenh2014
Posts: 461
19:31 Tue 4 Nov 14 (GMT)  [Link]  
Come on guys seriously the problem is the lack of reliable players and your solutions are bigger clan sizes or same amount of games?
Joeys post above has been the best one so far imo.
First of all it would be very naive to think last season was just a run of bad luck and everything will be alright next season. Last season was a disaster for my team and even though we have a better looking team list now things defenitely have to change.
But why have such a complicated solution for a simple problem? Less clans isnt gonna work because no 2 clans seem to be prepared to merge, so the only solution is smaller clans.
To work it out game-wise you could either scrap the mixed games or make all games one of each, that way you can easily decide about how many matches in a fixture.

And I agree with erigert, there should be a vote about this so it doesnt go on for another 2 weeks with no results...
I suggested a vote 2 weeks ago but not many people seem to really reply to other peoples ideas, which is exactly why we should vote
2pac786
2pac786
Posts: 65
21:33 Tue 4 Nov 14 (GMT)  [Link]  
Hi, i'm looking to join a league. Current arcade ranking 833.0
joeyy
joeyy
Posts: 1,052
21:58 Tue 4 Nov 14 (GMT)  [Link]  
Hi, i'm looking to join a league. Current arcade ranking 833.0

You need to put a post on the "want to join a clan" page on "clan and league chat" thread
alex_lewis
alex_lewis
Posts: 1,081
22:27 Tue 4 Nov 14 (GMT)  [Link]  
Reduce the number of players in a clan.
whocares8x8
whocares8x8
Posts: 22,132
00:07 Wed 5 Nov 14 (GMT)  [Link]  
I'm currently down with some sort of evil flu/cold/death plague, so I'll have to keep this short for now. But I DO want to take the time for another funky history challenge:
Clan sizes dropping again, i remember the days where there were like 9 or 10 clans all filled with like 16-18 people, them were the days, funky is dying slowly

In Season 1, there were 6 clans of 10 players. http://www.funkysnooker.com/thread/6487/clan-league-signups/2#249516

In Season 2, there were 6 clans of 15 players.
http://www.funkysnooker.com/thread/6487/clan-league-signups/8#282630

From Season 3 onwards, we had a maximum of 7 clans, sometimes dropping down to 5 clans. We've had a consistent 7 clans for the last three seasons, but also with a maximum 12 players.

My point is, it was never quite as rosy as you seem to remember it tyler!
whocares8x8
whocares8x8
Posts: 22,132
00:09 Wed 5 Nov 14 (GMT)  [Link]  
At the moment, the simplest solution I can see is cutting out one of the mixed games and cutting team sizes to 10.
This means 6 games per fixture- a clan only needs 6 regularly active players to get all games done!

We could bring the Cup fixtures back down to 5 games (currently 6)- this would also avoid the possibility of ties in the cup.

Im happy to have a vote on this at the end, but we need viable options that we can vote for, therefore more discussion needed.
whocares8x8
whocares8x8
Posts: 22,132
00:13 Wed 5 Nov 14 (GMT)  [Link]  
Big rethink needs to take place for the League if it is to continue
We're doing our best now- any suggestions?
buckjam
buckjam
Posts: 638
02:17 Wed 5 Nov 14 (GMT)  [Link]  
At the moment, the simplest solution I can see is cutting out one of the mixed games and cutting team sizes to 10.
This means 6 games per fixture- a clan only needs 6 regularly active players to get all games done!

We could bring the Cup fixtures back down to 5 games (currently 6)- this would also avoid the possibility of ties in the cup.

Im happy to have a vote on this at the end, but we need viable options that we can vote for, therefore more discussion needed.



I dont think there is a need for a vote. If whocares, who practically runs the league from what i can see, feels thats the way to go then why waste any more time. I think 10 per team is a good compromise and the game layout seems ok. Maybe one player could play twice a set to cover for any problem with default. Other than that i dont see a problem
m_wood
m_wood
Posts: 3,960
17:09 Wed 5 Nov 14 (GMT)  [Link]  
The problem is, that its alright saying reduce teams to say for example 10.... but if you look at last season, some teams, including snooker legends, were down to 6 or 7 players.... and I tried to sign about a thousand players and literally nobody would join.

Every team has an active core to their team, and then the rest are players that come and go and not as reliable, or join and dont play games.

So i think possibly the numbers dont go far enough, and need to be cut further

And my proposal will be controversial... but id suggest cutting games down to 5.... Arcade, Regular, Original... and 2 Mixed. Removing Carom, Power AND Killer.... so for one, it is purely a League based on Real Snooker, no novelty games. It would make the League more competitive, and more reliable .
And the novelty games can return for the Cup... 5 vs 5.... Same Format.... but perhaps a Cup Killer could be introduced.

And reduce Clan sizes to 7 per team. This would ensure that the Core of each team which is 3-6 players, would ensure played games.

The League needs a shake up.... and needs small active teams to survive
erigert
erigert
Posts: 1,394
17:15 Wed 5 Nov 14 (GMT)  [Link]  
how does reducing clan sizes to 7 make the small teams alive? Sorry but i cant see that happening in any circumstance. That would favour captains who never try to sign any player to have the players ready for their team only because they have to play somewhere. That to me is ridiculous and will make more players less interested in clans, me being the first.
m_wood
m_wood
Posts: 3,960
17:26 Wed 5 Nov 14 (GMT)  [Link]  
..., but i tried to sign a thousand players, and none would join, thats the point. By having small teams, they would be full of active players

Take Dirty Dozen as an example... their final team

joeyy (Captain)

i_am_james (Vice) Inactive
thegame26 (Vice)
awwwwww - signed ... Defaulted 3 games
budweiser - Signed. Didnt play anything
danceswolves - Signed... Played 1 frame out of 12
dream_cue
linfield1886
miss_harriet
onewhiteduck - Signed - Didnt Play
trickster Signed - Didnt play
zina

So all his signings pretty much didnt work.... yet the core of the team, Joey, Dream, Linny, Harriet, Zina and Ritchie when he wasnt ill, pulled that team through....

Thats the kind of teams the League needs. Teams that are active and reliable. Small teams would ensure that...
erigert
erigert
Posts: 1,394
17:37 Wed 5 Nov 14 (GMT)  [Link]  
..., but i tried to sign a thousand players, and none would join, thats the point. By having small teams, they would be full of active players

Take Dirty Dozen as an example... their final team

joeyy (Captain)

i_am_james (Vice) Inactive
thegame26 (Vice)
awwwwww - signed ... Defaulted 3 games
budweiser - Signed. Didnt play anything
danceswolves - Signed... Played 1 frame out of 12
dream_cue
linfield1886
miss_harriet
onewhiteduck - Signed - Didnt Play
trickster Signed - Didnt play
zina

So all his signings pretty much didnt work.... yet the core of the team, Joey, Dream, Linny, Harriet, Zina and Ritchie when he wasnt ill, pulled that team through....

Thats the kind of teams the League needs. Teams that are active and reliable. Small teams would ensure that...


Than lets change the league format but not the clan sizes, what if u reduce the clan sizes to 7, will it help to create a new clan? The answer is 'No' cause in the example you took DD would get rid of their less active players, which will make no effect in other clans or in creating a new one. I agree that every team should have a core of the team which should consist of 6-7 players, but u still need a backup for them incase they cant be available for certain periods (4-5 in my opinion its an ok number).
erigert
erigert
Posts: 1,394
17:39 Wed 5 Nov 14 (GMT)  [Link]  
And considering the situation in which funky is atm we should promote the signing of more players in clans, not doing the opposite. Reducing clan sizes will do just that.

We arent in the perfect situation in which all 12 players are active, for example 2-3 players i have in my team arent very reliable atm, but they will still serve me during the season in playing few matches and having less defaults. What happens in the case u reduce clan sizes to 7 and than 3-4 decide to become inactive? That will mean folding the clan in my opinion as u would have no choice.

Edited at 15:42 Wed 05/11/14 (GMT)
alex_lewis
alex_lewis
Posts: 1,081
10:35 Thu 6 Nov 14 (GMT)  [Link]  
Reduce the number of players in a clan
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League Discussion Thread II

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