Balls close to the cushion problem(not consistent with reality)
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17:03 Tue 21 May 13 (BST) [Link]
All you need is for it to be hit with a horizontal cue...
1. Find location of cue ball
2. Is cue ball next to cushion?
3. Which cushion is it next to?
4. If angle of cue conflicts with location of cushion, restrict spin like so:
That's literally all there is too it... It might be easier to do in 3D, but anything that can be done in 3D, can be faked in 2D.
Because that is what decides how much of the cue ball you can strike, and how it behaves. Current physics assumes the cue ball will always be being struck by a horizontal cue.
All you need is for it to be hit with a horizontal cue...
1. Find location of cue ball
2. Is cue ball next to cushion?
3. Which cushion is it next to?
4. If angle of cue conflicts with location of cushion, restrict spin like so:
That's literally all there is too it... It might be easier to do in 3D, but anything that can be done in 3D, can be faked in 2D.
20:15 Tue 21 May 13 (BST) [Link]
All you need is for it to be hit with a horizontal cue...
1. Find location of cue ball
2. Is cue ball next to cushion?
3. Which cushion is it next to?
4. If angle of cue conflicts with location of cushion, restrict spin like so:
That's literally all there is too it... It might be easier to do in 3D, but anything that can be done in 3D, can be faked in 2D.
Not strictly speaking true, you can't model accurate spin dynamics in 2D as far as I know. I can't convince myself that spin is even 3D, something is telling me that it should be 4D as it has rotation sideways in relation to its movement, rotation in the direction of its movement, weight acting down and the first two are a function of time too... Obviously the spin on here is a very simplistic model but to do it as in real life would be really hard. I can't even find a good PhD paper on it online .
Because that is what decides how much of the cue ball you can strike, and how it behaves. Current physics assumes the cue ball will always be being struck by a horizontal cue.
All you need is for it to be hit with a horizontal cue...
1. Find location of cue ball
2. Is cue ball next to cushion?
3. Which cushion is it next to?
4. If angle of cue conflicts with location of cushion, restrict spin like so:
That's literally all there is too it... It might be easier to do in 3D, but anything that can be done in 3D, can be faked in 2D.
Not strictly speaking true, you can't model accurate spin dynamics in 2D as far as I know. I can't convince myself that spin is even 3D, something is telling me that it should be 4D as it has rotation sideways in relation to its movement, rotation in the direction of its movement, weight acting down and the first two are a function of time too... Obviously the spin on here is a very simplistic model but to do it as in real life would be really hard. I can't even find a good PhD paper on it online .
23:19 Tue 21 May 13 (BST) [Link]
Maybe about 10 years ago I regularly played a PC game called Virtual Pool Hall 2, anyone remember that?
Admittedly that would have been using some sort of 3D engine, but it had everything that has been suggested implemented in to it, so no unrealistic spin could be applied either close to a cushion or when hampered by another ball. It was a great game which technically this game (as brilliant and addictive as it is) is light years behind.
Admittedly that would have been using some sort of 3D engine, but it had everything that has been suggested implemented in to it, so no unrealistic spin could be applied either close to a cushion or when hampered by another ball. It was a great game which technically this game (as brilliant and addictive as it is) is light years behind.
01:59 Wed 22 May 13 (BST) [Link]
^^ There are plenty of games out there with a similar thing implimented, but in every case it removes the simplicity of just point-click-take shot.
As I said before, I'd be all for it but not in the current games, as there are other "real life" factors just as important we don't have, but would be good in a simulation style game.
That's literally all there is too it... It might be easier to do in 3D, but anything that can be done in 3D, can be faked in 2D.
Not in this case, as your example image shows exactly where many of the other online games with this implimented fall down.
If your example you can't place any backspin, however looking at the table you can see this is unrealistic, as all you would have to do is raise the butt of the cue and you could.
then take when it is another ball that is in the way - with the cue ball being smaller, that would make it impossible to hit, something we know is not true.
As I said before, I'd be all for it but not in the current games, as there are other "real life" factors just as important we don't have, but would be good in a simulation style game.
That's literally all there is too it... It might be easier to do in 3D, but anything that can be done in 3D, can be faked in 2D.
Not in this case, as your example image shows exactly where many of the other online games with this implimented fall down.
If your example you can't place any backspin, however looking at the table you can see this is unrealistic, as all you would have to do is raise the butt of the cue and you could.
then take when it is another ball that is in the way - with the cue ball being smaller, that would make it impossible to hit, something we know is not true.
03:39 Wed 22 May 13 (BST) [Link]
That's literally all there is too it... It might be easier to do in 3D, but anything that can be done in 3D, can be faked in 2D.
Not in this case, as your example image shows exactly where many of the other online games with this implimented fall down.
If your example you can't place any backspin, however looking at the table you can see this is unrealistic, as all you would have to do is raise the butt of the cue and you could.
then take when it is another ball that is in the way - with the cue ball being smaller, that would make it impossible to hit, something we know is not true.
That's not a downfall that's a compromise. You're focusing too much on having super realistic restrictions. Dumbing down the restrictions like in my image would work fine and would be possible to implement, even without changing the fundamentals of how the game is played.
This is "Funky" Snooker after all...
That's literally all there is too it... It might be easier to do in 3D, but anything that can be done in 3D, can be faked in 2D.
Not in this case, as your example image shows exactly where many of the other online games with this implimented fall down.
If your example you can't place any backspin, however looking at the table you can see this is unrealistic, as all you would have to do is raise the butt of the cue and you could.
then take when it is another ball that is in the way - with the cue ball being smaller, that would make it impossible to hit, something we know is not true.
That's not a downfall that's a compromise. You're focusing too much on having super realistic restrictions. Dumbing down the restrictions like in my image would work fine and would be possible to implement, even without changing the fundamentals of how the game is played.
This is "Funky" Snooker after all...
03:44 Wed 22 May 13 (BST) [Link]
Not strictly speaking true, you can't model accurate spin dynamics in 2D as far as I know.
You can :)
I'm not saying it's easy, or that it would even function well, but it can be faked. Even swerving a ball can be faked in 2D.
Not strictly speaking true, you can't model accurate spin dynamics in 2D as far as I know.
You can :)
I'm not saying it's easy, or that it would even function well, but it can be faked. Even swerving a ball can be faked in 2D.
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09:42 Wed 22 May 13 (BST) [Link]
That's literally all there is too it... It might be easier to do in 3D, but anything that can be done in 3D, can be faked in 2D.
Not in this case, as your example image shows exactly where many of the other online games with this implimented fall down.
If your example you can't place any backspin, however looking at the table you can see this is unrealistic, as all you would have to do is raise the butt of the cue and you could.
then take when it is another ball that is in the way - with the cue ball being smaller, that would make it impossible to hit, something we know is not true.
That's not a downfall that's a compromise. You're focusing too much on having super realistic restrictions. Dumbing down the restrictions like in my image would work fine and would be possible to implement, even without changing the fundamentals of how the game is played.
This is "Funky" Snooker after all...
Spinner is right. Even if the cue ball is right to the cushion you can still give backspin by raising the cue. So if funky changes this and you can only hit the top half of the ball when it is to the cushion, funky will have to change that as well so that you can raise your cue. Otherwise things can much better stay as they are now.
That's literally all there is too it... It might be easier to do in 3D, but anything that can be done in 3D, can be faked in 2D.
Not in this case, as your example image shows exactly where many of the other online games with this implimented fall down.
If your example you can't place any backspin, however looking at the table you can see this is unrealistic, as all you would have to do is raise the butt of the cue and you could.
then take when it is another ball that is in the way - with the cue ball being smaller, that would make it impossible to hit, something we know is not true.
That's not a downfall that's a compromise. You're focusing too much on having super realistic restrictions. Dumbing down the restrictions like in my image would work fine and would be possible to implement, even without changing the fundamentals of how the game is played.
This is "Funky" Snooker after all...
Spinner is right. Even if the cue ball is right to the cushion you can still give backspin by raising the cue. So if funky changes this and you can only hit the top half of the ball when it is to the cushion, funky will have to change that as well so that you can raise your cue. Otherwise things can much better stay as they are now.
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11:06 Wed 22 May 13 (BST) [Link]
I don't see any need for this to be implemented.
Positional play is hard as it is without making it harder.
If this gets implemented and i get on a max and i need to hit a backspin shot for a max and can only put top on and the white ends up in the pocket i will kill you all
This is not reality snooker, the name funkysnooker speaks for its self, i do not see why people ask for more reality to the game, i would rather see more funk to it.
Positional play is hard as it is without making it harder.
If this gets implemented and i get on a max and i need to hit a backspin shot for a max and can only put top on and the white ends up in the pocket i will kill you all
This is not reality snooker, the name funkysnooker speaks for its self, i do not see why people ask for more reality to the game, i would rather see more funk to it.
14:37 Wed 22 May 13 (BST) [Link]
Spinner is right. Even if the cue ball is right to the cushion you can still give backspin by raising the cue. So if funky changes this and you can only hit the top half of the ball when it is to the cushion, funky will have to change that as well so that you can raise your cue. Otherwise things can much better stay as they are now.
Why would you reply to my post whilst at the same time, completely ignore everything I said in it? Strange person.
Spinner is right. Even if the cue ball is right to the cushion you can still give backspin by raising the cue. So if funky changes this and you can only hit the top half of the ball when it is to the cushion, funky will have to change that as well so that you can raise your cue. Otherwise things can much better stay as they are now.
Why would you reply to my post whilst at the same time, completely ignore everything I said in it? Strange person.
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21:32 Wed 22 May 13 (BST) [Link]
If your example you can't place any backspin, however looking at the table you can see this is unrealistic, as all you would have to do is raise the butt of the cue and you could.
By raising the cue to apply backspin this affects the actual shot you are playing and potting a ball like this would be super impressive especially on a snooker table, in pool different story.
But with the controls and shots that can be made on funkysnooker, I dont think raising the cue would be asuitable option. If you want a realistic game there is WSC 2011 you can play, where you can raise cues. take masse shots etc.
I'm not saying backspin should be ruled out, but the affect of the spin applied should be reduced you shouldnt be able to take a shot up the table and screw all the way back again if cue ball is on the cushion. Even if its a small amount affected, maybe 75% for touching coushin, and per pixel away it decreases, so 1 pixel away, 50% 2 pixels 25% etc. Not sure how the distance on tables is measured.
If this gets implemented and i get on a max and i need to hit a backspin shot for a max and can only put top on and the white ends up in the pocket i will kill you all
Snooker is about positional shots. If you are on a max and play a poor shot and end up on the cushion. Well you should of played a better shot then
If your example you can't place any backspin, however looking at the table you can see this is unrealistic, as all you would have to do is raise the butt of the cue and you could.
By raising the cue to apply backspin this affects the actual shot you are playing and potting a ball like this would be super impressive especially on a snooker table, in pool different story.
But with the controls and shots that can be made on funkysnooker, I dont think raising the cue would be asuitable option. If you want a realistic game there is WSC 2011 you can play, where you can raise cues. take masse shots etc.
I'm not saying backspin should be ruled out, but the affect of the spin applied should be reduced you shouldnt be able to take a shot up the table and screw all the way back again if cue ball is on the cushion. Even if its a small amount affected, maybe 75% for touching coushin, and per pixel away it decreases, so 1 pixel away, 50% 2 pixels 25% etc. Not sure how the distance on tables is measured.
If this gets implemented and i get on a max and i need to hit a backspin shot for a max and can only put top on and the white ends up in the pocket i will kill you all
Snooker is about positional shots. If you are on a max and play a poor shot and end up on the cushion. Well you should of played a better shot then
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21:37 Wed 22 May 13 (BST) [Link]
Funkysnooker is an arcade game, its not a realistic simulation. I think most of us understand that. But adding a change like this would certainly improve on the aspect of safety play. Which is near enough none existant unless you obtain a snooker or get lucky with leaving nothing on.
But being able to take a break off and leave the white against the cushion in the baulk would definately be a worthwhile addition.
It adds an extra dimension to the game and gives moreoptions and thoughts on shots to play. Give me a tactical game of snooker over a one table visit game anyday.
(Even if this was included into as mentioned a simulation game type, possibly on the same scale as original. I think it would be a worthwhile feature)
We don't need a 3D engine. A simple reduction as I've mentioned would work fine and would prevent some of the ridiculous shots you see people take.
But being able to take a break off and leave the white against the cushion in the baulk would definately be a worthwhile addition.
It adds an extra dimension to the game and gives moreoptions and thoughts on shots to play. Give me a tactical game of snooker over a one table visit game anyday.
(Even if this was included into as mentioned a simulation game type, possibly on the same scale as original. I think it would be a worthwhile feature)
We don't need a 3D engine. A simple reduction as I've mentioned would work fine and would prevent some of the ridiculous shots you see people take.
22:21 Wed 22 May 13 (BST) [Link]
make pots harder too, especially long ones then makes position worthwhile instead of being lazy (e.g. black to yellow).
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22:30 Wed 22 May 13 (BST) [Link]
Why does this need to be implented lol...
Far as im aware there is other and better things that need to be done first.. And this wont be done anyway.
Far as im aware there is other and better things that need to be done first.. And this wont be done anyway.
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22:45 Wed 22 May 13 (BST) [Link]
It doesn't need to be added. None of the ideas ever suggested need to be added
But, it would be an improvement for the simple reason of preventing unrealistic shots and to factor in the prospect of safety play to some sort of extent. Which is what I know snooker to be. Its why I play snooker IRL also. for tactical play. Thats just me though maybe.
Nothing ever gets added anyway as you said, None of the good ideas do.
But, it would be an improvement for the simple reason of preventing unrealistic shots and to factor in the prospect of safety play to some sort of extent. Which is what I know snooker to be. Its why I play snooker IRL also. for tactical play. Thats just me though maybe.
Nothing ever gets added anyway as you said, None of the good ideas do.
22:48 Wed 22 May 13 (BST) [Link]
^^ Never say never, after all snooker itself is here because it was suggested on the pool forums a while back.
The one thing I think this thread has done is show that unless its introduced properly, any attempt to "botch" it will only make things less realistic than they are now.
The one thing I think this thread has done is show that unless its introduced properly, any attempt to "botch" it will only make things less realistic than they are now.
23:09 Wed 22 May 13 (BST) [Link]
One realistic change would be to speed the tables up a bit. The balls dont roll anything like they do on a real table and it would be very hard to botch that!!!
^^ Never say never, after all snooker itself is here because it was suggested on the pool forums a while back.
The one thing I think this thread has done is show that unless its introduced properly, any attempt to "botch" it will only make things less realistic than they are now.
The one thing I think this thread has done is show that unless its introduced properly, any attempt to "botch" it will only make things less realistic than they are now.
One realistic change would be to speed the tables up a bit. The balls dont roll anything like they do on a real table and it would be very hard to botch that!!!
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23:14 Wed 22 May 13 (BST) [Link]
Agreed. Just like anything that would be added. doing a botch job wouldn't be any benefit at all.
I wouldn't like to see funky running in 3D though or being able to raise cues. Rather it tried to keep its arcade feel about it as much as possible.
I wouldn't like to see funky running in 3D though or being able to raise cues. Rather it tried to keep its arcade feel about it as much as possible.
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14:18 Thu 23 May 13 (BST) [Link]
Spinner is right. Even if the cue ball is right to the cushion you can still give backspin by raising the cue. So if funky changes this and you can only hit the top half of the ball when it is to the cushion, funky will have to change that as well so that you can raise your cue. Otherwise things can much better stay as they are now.
Why would you reply to my post whilst at the same time, completely ignore everything I said in it? Strange person.
I'm not ignoring everything you said in it. When i wrote funky could better stay as it is now I was talking about all your ideas. Your funny drawing doesnt make sense because you can only hit the very top of the cueball when it's to the cushion like that, not half of it. Then again, if you raise your cue you can even give the cueball backspin so funky is better off without this.
One realistic change would be to speed the tables up a bit. The balls dont roll anything like they do on a real table and it would be very hard to botch that!!!
I like this idea and that would make funky a lot more realistic benefit for everybody I think
Spinner is right. Even if the cue ball is right to the cushion you can still give backspin by raising the cue. So if funky changes this and you can only hit the top half of the ball when it is to the cushion, funky will have to change that as well so that you can raise your cue. Otherwise things can much better stay as they are now.
Why would you reply to my post whilst at the same time, completely ignore everything I said in it? Strange person.
I'm not ignoring everything you said in it. When i wrote funky could better stay as it is now I was talking about all your ideas. Your funny drawing doesnt make sense because you can only hit the very top of the cueball when it's to the cushion like that, not half of it. Then again, if you raise your cue you can even give the cueball backspin so funky is better off without this.
One realistic change would be to speed the tables up a bit. The balls dont roll anything like they do on a real table and it would be very hard to botch that!!!
I like this idea and that would make funky a lot more realistic benefit for everybody I think
15:32 Thu 23 May 13 (BST) [Link]
Spinner is right. Even if the cue ball is right to the cushion you can still give backspin by raising the cue. So if funky changes this and you can only hit the top half of the ball when it is to the cushion, funky will have to change that as well so that you can raise your cue. Otherwise things can much better stay as they are now.
Why would you reply to my post whilst at the same time, completely ignore everything I said in it? Strange person.
I'm not ignoring everything you said in it. When i wrote funky could better stay as it is now I was talking about all your ideas. Your funny drawing doesnt make sense because you can only hit the very top of the cueball when it's to the cushion like that, not half of it. Then again, if you raise your cue you can even give the cueball backspin so funky is better off without this.
The drawing was an example. We're not talking about raising the cueball because that would need a 3D engine. Do you even understand what people are asking for in this thread? Lol.... You seem very confused.
Spinner is right. Even if the cue ball is right to the cushion you can still give backspin by raising the cue. So if funky changes this and you can only hit the top half of the ball when it is to the cushion, funky will have to change that as well so that you can raise your cue. Otherwise things can much better stay as they are now.
Why would you reply to my post whilst at the same time, completely ignore everything I said in it? Strange person.
I'm not ignoring everything you said in it. When i wrote funky could better stay as it is now I was talking about all your ideas. Your funny drawing doesnt make sense because you can only hit the very top of the cueball when it's to the cushion like that, not half of it. Then again, if you raise your cue you can even give the cueball backspin so funky is better off without this.
The drawing was an example. We're not talking about raising the cueball because that would need a 3D engine. Do you even understand what people are asking for in this thread? Lol.... You seem very confused.
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15:38 Thu 23 May 13 (BST) [Link]
Spinner is right. Even if the cue ball is right to the cushion you can still give backspin by raising the cue. So if funky changes this and you can only hit the top half of the ball when it is to the cushion, funky will have to change that as well so that you can raise your cue. Otherwise things can much better stay as they are now.
Why would you reply to my post whilst at the same time, completely ignore everything I said in it? Strange person.
I'm not ignoring everything you said in it. When i wrote funky could better stay as it is now I was talking about all your ideas. Your funny drawing doesnt make sense because you can only hit the very top of the cueball when it's to the cushion like that, not half of it. Then again, if you raise your cue you can even give the cueball backspin so funky is better off without this.
The drawing was an example. We're not talking about raising the cueball because that would need a 3D engine. Do you even understand what people are asking for in this thread? Lol.... You seem very confused.
you seem very confused too. Firstly we're certainly not talking about raising the cueball. I'm talking about raising the cue.
Secondly, you said yourself anything that can be done in 3D, can be faked in 2D. So why would that need a 3D engine?
Spinner is right. Even if the cue ball is right to the cushion you can still give backspin by raising the cue. So if funky changes this and you can only hit the top half of the ball when it is to the cushion, funky will have to change that as well so that you can raise your cue. Otherwise things can much better stay as they are now.
Why would you reply to my post whilst at the same time, completely ignore everything I said in it? Strange person.
I'm not ignoring everything you said in it. When i wrote funky could better stay as it is now I was talking about all your ideas. Your funny drawing doesnt make sense because you can only hit the very top of the cueball when it's to the cushion like that, not half of it. Then again, if you raise your cue you can even give the cueball backspin so funky is better off without this.
The drawing was an example. We're not talking about raising the cueball because that would need a 3D engine. Do you even understand what people are asking for in this thread? Lol.... You seem very confused.
you seem very confused too. Firstly we're certainly not talking about raising the cueball. I'm talking about raising the cue.
Secondly, you said yourself anything that can be done in 3D, can be faked in 2D. So why would that need a 3D engine?
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Balls close to the cushion problem(not consistent with reality)
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