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Balls close to the cushion problem(not consistent with reality)

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jack_pot
jack_pot
Posts: 1,920
15:48 Thu 23 May 13 (BST)  [Link]  

The drawing was an example. We're not talking about raising the cueball because that would need a 3D engine. Do you even understand what people are asking for in this thread? Lol.... You seem very confused.


you seem very confused too. Firstly we're certainly not talking about raising the cueball. I'm talking about raising the cue.
Secondly, you said yourself anything that can be done in 3D, can be faked in 2D. So why would that need a 3D engine?


It wouldn't need a 3D engine... That's what I've been saying all along. I can't tell if you're trolling or you're just stupid.
Deleted User
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15:52 Thu 23 May 13 (BST)  [Link]  

The drawing was an example. We're not talking about raising the cueball because that would need a 3D engine. Do you even understand what people are asking for in this thread? Lol.... You seem very confused.


you seem very confused too. Firstly we're certainly not talking about raising the cueball. I'm talking about raising the cue.
Secondly, you said yourself anything that can be done in 3D, can be faked in 2D. So why would that need a 3D engine?


It wouldn't need a 3D engine... That's what I've been saying all along. I can't tell if you're trolling or you're just stupid.


Who's trolling here? Look at the quote of your own post above.
jack_pot
jack_pot
Posts: 1,920
16:04 Thu 23 May 13 (BST)  [Link]  

Who's trolling here? Look at the quote of your own post above.


What on earth are you talking about now? Rather than try and stoop to your level of intelligence, I'll try to make this clear to you.

Your first post implied that in order for this idea to be implemented, you'd need to be able to raise the cue to apply backspin, however it seems you haven't taken any of the counterarguments to that claim into account.
I'll say it again in case you didn't catch it last time.
This is FunkySnooker. We're not striving for the most realistic solutions, we just want something that will work. That means we don't need a 3D engine, because the same kind of idea can be implemented without having to take Y axis values into account. Granted, it won't be super realistic, but it'll be as realistic as it needs to be.

If you still don't understand, then I'm sorry but there's nothing more I can do for you, but I would definitely recommend seeking medical advice.
Deleted User
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16:07 Thu 23 May 13 (BST)  [Link]  

Who's trolling here? Look at the quote of your own post above.


What on earth are you talking about now? Rather than try and stoop to your level of intelligence, I'll try to make this clear to you.

Your first post implied that in order for this idea to be implemented, you'd need to be able to raise the cue to apply backspin, however it seems you haven't taken any of the counterarguments to that claim into account.
I'll say it again in case you didn't catch it last time.
This is FunkySnooker. We're not striving for the most realistic solutions, we just want something that will work. That means we don't need a 3D engine, because the same kind of idea can be implemented without having to take Y axis values into account. Granted, it won't be super realistic, but it'll be as realistic as it needs to be.

If you still don't understand, then I'm sorry but there's nothing more I can do for you, but I would definitely recommend seeking medical advice.


Lol youre the one that is not listening here not me.


We're not talking about raising the cueball because that would need a 3D engine.
jack_pot
jack_pot
Posts: 1,920
16:12 Thu 23 May 13 (BST)  [Link]  

Lol youre the one that is not listening here not me.


We're not talking about raising the cueball because that would need a 3D engine.



What has that got to do with anything? I clearly meant cue if that's what you're going on about. Either way it's irrelevant.
Deleted User
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16:13 Thu 23 May 13 (BST)  [Link]  

Lol youre the one that is not listening here not me.


We're not talking about raising the cueball because that would need a 3D engine.



What has that got to do with anything? I clearly meant cue if that's what you're going on about. Either way it's irrelevant.


Ok no doubt youre trolling unless youre really 12. Obviously I put the important part in bold and still you can't see it.
baff
baff
Admin
Posts: 15,183
16:21 Thu 23 May 13 (BST)  [Link]  
Please keep the petty jibes off the forums.

If you have no constructive comments to add to the thread topic, please refrain from posting.
Thank you.
jack_pot
jack_pot
Posts: 1,920
16:25 Thu 23 May 13 (BST)  [Link]  

Lol youre the one that is not listening here not me.


We're not talking about raising the cueball because that would need a 3D engine.



What has that got to do with anything? I clearly meant cue if that's what you're going on about. Either way it's irrelevant.


Ok no doubt youre trolling unless youre really 12. Obviously I put the important part in bold and still you can't see it.


That's not important. I've discussed that 10 times already. What point are you trying to make?
Deleted User
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16:27 Thu 23 May 13 (BST)  [Link]  

Lol youre the one that is not listening here not me.


We're not talking about raising the cueball because that would need a 3D engine.



What has that got to do with anything? I clearly meant cue if that's what you're going on about. Either way it's irrelevant.


Ok no doubt youre trolling unless youre really 12. Obviously I put the important part in bold and still you can't see it.


That's not important. I've discussed that 10 times already. What point are you trying to make?


If you discussed it 10 times I must have missed it 10 times so can you discuss it again please?
Deleted User
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16:29 Thu 23 May 13 (BST)  [Link]  
Come on guys, lets discuss it rather than arguing about intelligence of members. Otherwise the thing will probably just end up capped and forgotten about.

I think there is a big divide here about those that would welcome it and those that are opposing it.

I feel the idea I suggested is a compromise. Spin affect reduced if close to a cushion. This would allow backspin to be applied as many have said backspin is still possible to achieve. But the amount of backspin that can be applied should be reduced and not the same effect as hitting the bottom of the cue ball as it is now. I think this solution compromises both sides of the issue.

This would still give funkysnooker its arcade feel yet still having the aspect of being on realistic terms. It removes the idea of having X Y and Z in a 3D engine.

I'm not saying my solution is fool proof and would be the best thing to do. But I feel its an issue that should be looked at. Has been mentioned on countless threads. Plus its the most simplest solution to implement out of anything else suggested so far.
jack_pot
jack_pot
Posts: 1,920
16:29 Thu 23 May 13 (BST)  [Link]  

If you discussed it 10 times I must have missed it 10 times so can you discuss it again please?


Doing that would mean taking the Y-Axis of the cue into account. There is no Y-Axis because we don't run on a 3D engine.

Sorry I thought that was self explanatory.
Deleted User
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16:29 Thu 23 May 13 (BST)  [Link]  
If we use straight shots as an example so we can measure the amount of screw back. Currently, Cue ball on baulk cushion max backspin. on a straight pot to the top corner. The cue ball will screw back all the way back to baulk (tested in arcade). This shouldn't be the case.

If touching the cushion with the spin reduction applied. maybe the cue ball could only screw back to pink spot (dependant on where object ball is, but screw back for a smaller distance.

As the cue ball moves slightly away from the cushion. 1/2 pixels. The you'll be able to screw back to around the blue spot. 3/4 pixels maybe towards the baulk line. the actual distances and pixel amount could be tested to see what solutions would work.

I've seen shots (we probably all have) when there is a ball either end of the table. Straight pot on. cue ball against cushion. player has screwed all the back up the table to be on the next shot.

The question is though.... Is it better to keep funkysnooker like this as its been like this for god knows how long, or implement a new technique that makes you think more about the position your cue ball will land if your on the cushion and more thoughts about playing safely from a shot by leaving the cue ball against a cushion making it more difficult for your opponents next shot.
Deleted User
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16:30 Thu 23 May 13 (BST)  [Link]  
I'm speaking more about balls against cushion rather than balls against balls. although the similar effect could be applied. I''m only assuming it would be more difficult to implement than the cushions.

Cheers
Deleted User
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16:31 Thu 23 May 13 (BST)  [Link]  

If you discussed it 10 times I must have missed it 10 times so can you discuss it again please?


Doing that would mean taking the Y-Axis of the cue into account. There is no Y-Axis because we don't run on a 3D engine.

Sorry I thought that was self explanatory.


I got that but why cant you fake it?
jack_pot
jack_pot
Posts: 1,920
16:31 Thu 23 May 13 (BST)  [Link]  
Come on guys, lets discuss it rather than arguing about intelligence of members. Otherwise the thing will probably just end up capped and forgotten about.


I apologise. I just couldn't make any sense out of that guys posts and was trying to understand what he was going on about.
jack_pot
jack_pot
Posts: 1,920
16:33 Thu 23 May 13 (BST)  [Link]  

If you discussed it 10 times I must have missed it 10 times so can you discuss it again please?


Doing that would mean taking the Y-Axis of the cue into account. There is no Y-Axis because we don't run on a 3D engine.

Sorry I thought that was self explanatory.


I got that but why cant you fake it?


Because it would be very difficult. It'd probably be easier to just change the whole game with a 3D engine than it would be to fake it. Not worth the hassle for such a small feature, and a giving FS a 3D engine would ruin the game in my opinion.
Deleted User
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16:34 Thu 23 May 13 (BST)  [Link]  
No need to apologise dude. I just know when threads are heading down the spiral towards the capped button ;)

There is a difference in making sense of what someone has meant than insulting them because they aren't making sense to you.

Sorry, lol. Back on topic :) Well back to work for me :(
jack_pot
jack_pot
Posts: 1,920
16:36 Thu 23 May 13 (BST)  [Link]  

The question is though.... Is it better to keep funkysnooker like this as its been like this for god knows how long, or implement a new technique that makes you think more about the position your cue ball will land if your on the cushion and more thoughts about playing safely from a shot by leaving the cue ball against a cushion making it more difficult for your opponents next shot.


I think it's worth taking the risk and going for it. Something big needs changing in this game and this feature could be that something big.
_wales_lad_
_wales_lad_
Posts: 505
16:42 Thu 23 May 13 (BST)  [Link]  
this game going downhill to quickly lol
Deleted User
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18:08 Thu 23 May 13 (BST)  [Link]  
1. Good idea.
2. There are better things that are needed on the game.
3. This is funky and stop trying to make it like championship snooker on ps3.lol
4. If it was a good idea you would see more members discuss it.
5. Does this topic excite me? Nope.
6. look back at just some of _unforgiven_ & Slatty's threads, amazing ideas still dragged under the table

These are by far better suggestions by someone called _unforgiven_ & slatty haha

1.Add spin to the ball once shot is taken.
faster play and lining the shot up while waiting for balls to stop. (_unforgiven_)

2.add spin to the right hand button on the mouse not the key pad for quicker and easier function. (slatty)
(Adam147 and not use your broken right hand button haha, you will remember what i mean haha

Top spin on a cushion is by no comparison to these guys ideas

And thats the bottom line cuz peanut said sooooooooo
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Balls close to the cushion problem(not consistent with reality)

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