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iamtheworst
iamtheworst
Posts: 2,677
19:04 Sun 22 Mar 09 (GMT)  [Link]  
It was actually on the practice table that it happened, while I was in the room. The other guy was watching the game, which is why it wasn't actually in a game itself.
Deleted User
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23:15 Sun 22 Mar 09 (GMT)  [Link]  
Further information on the incorrect 'next ball' graphic problem.

The same thing happened tonight but I noticed it a bit earlier and in this case the Red is shown instead of the Yellow. Here is the screen shot

Posted Image

After the Yellow had been potted, the graphic changed to Yellow (instead of Green) the same as in the previous screen shot. When the Green was potted, the graphic correctly displayed Brown.

The exact same thing happened in the next frame and the frame after that I was too busy with my shots to notice. Which leads me to suspect that this happens all the time and not occasionally, as I originally thought, but only rarely notice it has happened because I don't really need to check which ball I'm supposed to be shooting at or too busy notice. This is also borne out by the fact that yesterday I only noticed it on the Green and not the Yellow and even though I was prepared for it in the 3rd frame forgot to look till it was too late.

Hope this helps.
nick
nick
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01:30 Mon 23 Mar 09 (GMT)  [Link]  
Thanks buddytobud, this should be resolved now.
Deleted User
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01:41 Mon 23 Mar 09 (GMT)  [Link]  
I love the new update, it looks smart and fresh!

I have not had to many worry's with arcade. But regular i'm having real bad troubles with. The angles seem to have gone more towards the original angles for me (in other words terrible because the last update ended my original playin days.)

And i have to agree with tinotoon about arcade. Alot of "along the cushion" shots are missing for me. Even when the white is on the cushion and the shot is straight as an arrow. I know you have said try out the "ghost cursor" Nick, but i did, and the end result was the same. If the red & white are in line and i put the cursor also inline, then how can it miss? (and before you all say it lads, i can pot a straight shot lol.)

I think alot of people are annoyed for a simple fact there seems to be no end to these changes. Not being funny Nick, but how many times will you be updating Funkysnooker? How many times do i have to learn new angles? and new spin? I respect the fact that you want to make Funkysnooker more appealing to new users and all, but what about the members thats been here since the beginning? Do we not matter to the site? Surely we do! We are the one's that have been here from the beginning! Had to deal with changes that we have never agreed with. (alright apart from damee) And still stuck with it. Surely that makes us "oldies" more valuble to the site? Perhaps not.
Deleted User
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01:54 Mon 23 Mar 09 (GMT)  [Link]  
nick said:
Thanks buddytobud, this should be resolved now.


Looks fine now Nick thanks - nice one!
Deleted User
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06:03 Mon 23 Mar 09 (GMT)  [Link]  
Youngjeezy, everyone is in the same boat playing wise so it's all a new learning curve for all of us. Funky couldn't stay like that forever, as time moves on so will funky! I can almost assure you that won't be the last update you will have to adjust to new game play. I personally don't like the ghost ball but due to Nick saying it's a lot batter and advised all users to stick to it I'm going to learn how to play with it


So whilst am still struggling to adapt, try and over take me in a few top ten tables
nick
nick
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06:27 Mon 23 Mar 09 (GMT)  [Link]  
youngjeezy said:
And i have to agree with tinotoon about arcade. Alot of "along the cushion" shots are missing for me. Even when the white is on the cushion and the shot is straight as an arrow. I know you have said try out the "ghost cursor" Nick, but i did, and the end result was the same. If the red & white are in line and i put the cursor also inline, then how can it miss? (and before you all say it lads, i can pot a straight shot lol.)


Which game and what screen resolution did this occur for you? If possible, please take a screenshot of the game showing the shot cursor in the position you are aiming. I will reproduce the situation and test it. Thankfully, the same shot always returns the same response so testing any shot is simple.

youngjeezy said:
I think alot of people are annoyed for a simple fact there seems to be no end to these changes. Not being funny Nick, but how many times will you be updating Funkysnooker? How many times do i have to learn new angles? and new spin? I respect the fact that you want to make Funkysnooker more appealing to new users and all, but what about the members thats been here since the beginning? Do we not matter to the site? Surely we do! We are the one's that have been here from the beginning! Had to deal with changes that we have never agreed with. (alright apart from damee) And still stuck with it. Surely that makes us "oldies" more valuble to the site? Perhaps not.


There's been 2 changes in the last 2 years. I don't see how either change can be debated as a backward step. You are talking about "learning" new angles - this shouldn't be the case, the angles should be correct and intuitive, so the rendering in the last version I would classify as a pretty serious bug.

There have been complaints in the past about this (only significant for those on smaller resolutions) - this was caused by the underlying technology which has now been improved. I really don't see this as anything but an improvement - and if there was any other underlying problem like this it would / will also be dealt with. However there's nothing more significant left.
Deleted User
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08:37 Mon 23 Mar 09 (GMT)  [Link]  
Related to ste's response:

I'm not being funny ste but if you read my post it say's "i think alot of people are annoyed" Speaking for the majority of people i've heard and seen saying they can't adapt. I know everyone's in the same boat mate, we are all playing the same game after all!

I had alot of trouble with the last angles and spin update, adapted, and they have slightly changed again. Also i said i understand Nick wants the site to move forward, so do i, but i dont think i can keep adapting to changes. I am not saying i'm leaving either so dont put them words in my mouth. Also this is a matter of my opinion, not an argument. Thank you.

Related to Nick's response:

To do with the straight shots Nick, i have managed to sort it out by changing the size of the chat text bar. For some reason it was on 3 instead of 2?

Also i'm not saying learning new angles is a backwards step, it just gets very frustrating when you start to get your form back (which aint much because i'm still learning the pace of the white and the newish spin) and then you have to start all over again. I know it's the same for everyone, but is it good for newcomers who start the game, get used to it, and then it all changes? Surely that would keep newcomers away, or so i reckon.
si123
si123
Posts: 9,719
09:01 Mon 23 Mar 09 (GMT)  [Link]  
The white seems to roll forever lol, you tap it and the white always takes off and who knows where its going to stop

Also the spin seems to be more effective since the new update!
Deleted User
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09:40 Mon 23 Mar 09 (GMT)  [Link]  
The backspin is way too powerful.
Deleted User
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09:47 Mon 23 Mar 09 (GMT)  [Link]  
The spin hasn't changed ste at all (im quite sure of that as nick said he hasn't changed stuff like that (or im missing something)).

Just give it time and you will be used to angles again, i even hit a half yesterday and today on orig, which is an achievement for me at the moment

Just set your self small goals like that which before would be nothing to get. And just increase them bit by bit, then before you know it, you will feel back to where you think you was before.
nick
nick
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10:32 Mon 23 Mar 09 (GMT)  [Link]  
Nope, the underlying physics haven't changed. What makes the balls seem to roll faster is more efficient animating code.

Youngjeezy, I see what you mean, but I do think the core game is very stable, someone who played the game 3 years ago would be able to play the current game with a minimum adapting required. I wouldn't call people who have adjusted to a version as new users, new users are people who have not yet used the game at all, or visited 1 or 2 times.

In retrospect, I do think I should have removed the old cursor completely for this version.

Would anyone really want to revert back to balls rendered less accurately? Playing on funkypool improved my real life game, the positional and tactical aspects in particular - and a number of other players have said the same (we have quite a few real life league players about). Therefore making the ball rendering (and therefore the angles) as accurate as possible is always desirable.
Deleted User
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10:42 Mon 23 Mar 09 (GMT)  [Link]  
Id leave the cursors nick, more choices the better

EDIT: Might aswell edit on this one but anyway...

This happens every time but when i open the game for the first loads fine and everything, but then if i close it and then come back on, it refuses to load and freezes my browser, so then i have to go into task manager to close it then open it back up again so i can get back on.

But then i can't because it says im in the game when i aint so have to wait 90 seconds.

Oh and im using opera web browser and ive re-installed java and opera. Happens on pool aswell but only been doing it since update has been brought in.

Edited at 16:54 Mon 23/03/09 (GMT)
Deleted User
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10:48 Mon 23 Mar 09 (GMT)  [Link]  
Seen this a couple of times but when your looking for a game and one that was playing becomes available, it doesn't put it to the top of page where it should be.

(hmmm im sure i clicked edit on my other post)

Posted Image
nick
nick
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11:20 Mon 23 Mar 09 (GMT)  [Link]  
Thanks damee, I'm aware of the incorrect order in the room dialog. I will investigate the Opera problem.

youngjeezy said:
To do with the straight shots Nick, i have managed to sort it out by changing the size of the chat text bar. For some reason it was on 3 instead of 2?


I forgot to say, this would still be an error - if you can take a screenshot of a shot that misses when you believe it should go in please send it to me.
Deleted User
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12:04 Mon 23 Mar 09 (GMT)  [Link]  
im am just writing till say why has funkysnooker changed, in my opinion the angles are now different which is making me not want to play this game anymore.
WAT WAS WRONG WITH THE OLD LAY-OUT??????
NOTHING!!!!!!
sort it out guys, ur annoying alot of ur regulars
nick
nick
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12:25 Mon 23 Mar 09 (GMT)  [Link]  
robmcfarland said:
im am just writing till say why has funkysnooker changed, in my opinion the angles are now different which is making me not want to play this game anymore.
WAT WAS WRONG WITH THE OLD LAY-OUT??????
NOTHING!!!!!!


The balls were rendered inaccurately.

robmcfarland said:

sort it out


No, I'm not going to make it less accurate.

Blame me / the game for missing shots all you want but this should make people better players after a week or so.
Deleted User
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12:31 Mon 23 Mar 09 (GMT)  [Link]  
On a side note Nick - have you given any thought to the end of break rule in tournys?

I don't think there is anyone that likes the rule and if you get yourself disqualified thats your own fault.
Deleted User
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13:49 Mon 23 Mar 09 (GMT)  [Link]  
nick said:

youngjeezy said:
To do with the straight shots Nick, i have managed to sort it out by changing the size of the chat text bar. For some reason it was on 3 instead of 2?


I forgot to say, this would still be an error - if you can take a screenshot of a shot that misses when you believe it should go in please send it to me.


I'm not to sure how to do a screenshot Nick, that's one thing i'm in the dark about.

But i can say that when my chat text box (or whatever you want to call it) was on 3, which it was to start with for some weird reason. The cursor was like a squashed orange (if you catch my drift ) so i changed it to 2 and my cursor went back to the way it was, sorted!

As for the shot's missing Nick, i suppose it was because the cursor was warped and i was posistioning it incorrectly, my bad! lol
Deleted User
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13:52 Mon 23 Mar 09 (GMT)  [Link]  
Found a Problem everytime i start a ten man killer the screen freezes. shots are being taken but names arent changing when it comes to my shot it not let me take it, so shot time limit occurs!
I got the latest java installed and updates so its not that. only started happening since new layouts in (which is very good indeed)
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