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whocares8x8
whocares8x8
Posts: 22,132
21:11 Fri 10 Jun 11 (BST)  [Link]  
mooney said:
If it's for multiple defaults, then say a player had a string of 2-3 very inactive opponents in a row (all games therefore defaulted) then I think it would be unfair to impose a ban if everytime it has the opponents fault. He could be a very active player just draws awkward opponents.
How about if a player loses 2 or 3 defaults then? That way we know it was his/her fault.
Deleted User
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19:50 Sat 11 Jun 11 (BST)  [Link]  
You could of course just have a more rigorous fixture structure whereby all matches are at pre-arranged times (to be decided by team captains at the start of the fixture). Thus, no defaults are necessary because if you don't turn up (or a nominated sub) you forfeit the match (if both don't turn up them both teams take a penalty - you could possibly allow the possibility one rearrangement of the match in this case to save the penalty situation).

I doubt it would be adopted because it would rely on three unlikely things: more proactive captains that have to be more thoughtful in their team selection, more committed team members that can be relied on to play matches that they have signed up to and last, but not least, agreed procedures (by all participants) for determining individual match times, who did and did not turn up for a match and unbiased arbitration of disputes that may result.
dgeneratio
dgeneratio
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Posts: 54,204
20:40 Sat 11 Jun 11 (BST)  [Link]  
whocares8x8 said:
mooney said:
If it's for multiple defaults, then say a player had a string of 2-3 very inactive opponents in a row (all games therefore defaulted) then I think it would be unfair to impose a ban if everytime it has the opponents fault. He could be a very active player just draws awkward opponents.
How about if a player loses 2 or 3 defaults then? That way we know it was his/her fault.

true, some are easy to spot like this season.
adam_147
adam_147
Posts: 8,033
22:18 Sat 11 Jun 11 (BST)  [Link]  
buddytobud said:
You could of course just have a more rigorous fixture structure whereby all matches are at pre-arranged times (to be decided by team captains at the start of the fixture). Thus, no defaults are necessary because if you don't turn up (or a nominated sub) you forfeit the match (if both don't turn up them both teams take a penalty - you could possibly allow the possibility one rearrangement of the match in this case to save the penalty situation).

I doubt it would be adopted because it would rely on three unlikely things: more proactive captains that have to be more thoughtful in their team selection, more committed team members that can be relied on to play matches that they have signed up to and last, but not least, agreed procedures (by all participants) for determining individual match times, who did and did not turn up for a match and unbiased arbitration of disputes that may result.


It relies on players being from the same time zone though, if players have to come on at some stupid time because that is the set one for that fixture, it is hardly a fair game.
Deleted User
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22:45 Sat 11 Jun 11 (BST)  [Link]  
adam_147 said:


It relies on players being from the same time zone though, if players have to come on at some stupid time because that is the set one for that fixture, it is hardly a fair game.


I disagree, all that is different is that a suitable time for a particular match is determined, agreed and published by the captains prior to the match being played (I'm not saying that games should be a fixed times). Under the present system the timezone problem already exists and under the proposed system the problem is resolved and agreed by the respective captains and arbitrated by the league runners (to reduce purposeful fielding of times that are non-representative of the player in question's normal pattern etc.). The captains need to obtain from each of his players when they are available to play and offer those times to the opposing captain and vice versa - this is what I meant by captains being more proactive.

All I proposed was a seed of an idea from which the actual details/procedures need to be fleshed out.
dgeneratio
dgeneratio
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Posts: 54,204
00:33 Sun 12 Jun 11 (BST)  [Link]  
for pre season friendlies heres what i propose as a guideline:

< 40% completed - no siree probably not get into the league
40-60% - shaky pass
60% + - pass

so less than 7 games complete may not get you into league.

7-11 is a shaky pass so league runners will discuss to see if the team can last rest of season

11+ will probably be a pass which means you could get into the league.

league runners decide anyway for all teams (except clan/cup champions) prior to how many games get played but as recommended, more games that get played the better.

what you think?
Deleted User
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00:35 Sun 12 Jun 11 (BST)  [Link]  
up it to less than 50 percent means you are out and review close calls depending on who's fault it is
pilbyjoel
pilbyjoel
Posts: 1,915
20:02 Mon 13 Jun 11 (BST)  [Link]  
It might be a bit of silly suggestion, but would a player of the season or player of each clan be a good suggestion?

Tell me if we already have one!
whocares8x8
whocares8x8
Posts: 22,132
20:03 Mon 13 Jun 11 (BST)  [Link]  
You could have it in the form of each clan putting forward their player of the season. Just to avoid the inevitable arguments between clans about player of the season.
pilbyjoel
pilbyjoel
Posts: 1,915
20:06 Mon 13 Jun 11 (BST)  [Link]  
That's what I meant by player of each clan, like the captain's choice of who has been their player of the season.
Deleted User
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20:10 Mon 13 Jun 11 (BST)  [Link]  
dgeneratio said:
for pre season friendlies heres what i propose as a guideline:

< 40% completed - no siree probably not get into the league
40-60% - shaky pass
60% + - pass

so less than 7 games complete may not get you into league.

7-11 is a shaky pass so league runners will discuss to see if the team can last rest of season

11+ will probably be a pass which means you could get into the league.

league runners decide anyway for all teams (except clan/cup champions) prior to how many games get played but as recommended, more games that get played the better.

what you think?
What if a clan such as untouchables (sorry lads) won the league or cup? they more than likely wont be around next season or will be scrapping a team together.... would they still be allowed in??
whocares8x8
whocares8x8
Posts: 22,132
20:13 Mon 13 Jun 11 (BST)  [Link]  
^good thought, agreed. All clans should probably play these.
Deleted User
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20:16 Mon 13 Jun 11 (BST)  [Link]  
im happy with that we will play anyways
dgeneratio
dgeneratio
Moderator
Posts: 54,204
20:20 Mon 13 Jun 11 (BST)  [Link]  
is it time that the individual league should make a return?

way it works is you play 5 frames of your game type - Arcade, Regular and Original normally but Carom maybe added if popular.

Point for each frame you win.

No Bonuses for announcements.

No Deadline except must be done by end of season.

No Defaults

Must play Clan Teammates - Normally its 1st 10 games but i will make it so you must play clan teammates before you reach 75% or scores with your clan teammate will not count

Event Capped at 20 people per game type

10 Bonus Points if you complete all your games before the deadline.

Must be in a current clan at start of season to enter - once started if you switch/remove a clan you won't be removed

Those away for 3 weeks or more may be removed depending on how far into season we are

Those not making effort towards end of season may also be remove pending league runners choice.

To be removed willingly post (must be by you not someone else) or contact a league runner

No one can enter once season starts.

I know they was arguments last time but i feel i could make it work this time round.

If its a popular demand i may bring it back.
Deleted User
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20:23 Mon 13 Jun 11 (BST)  [Link]  
You can already tell what clans will get in or not next season, Like there is no way chaos crew, Thunder Hawks, UT, Captainkings will get in but they have a while to go yet.
Are you just doing a cup next year with the league?
Instead of the bonus, Plate and the other one?
whocares8x8
whocares8x8
Posts: 22,132
20:25 Mon 13 Jun 11 (BST)  [Link]  
The plan at the moment is still:
Cup as normal.
Plate competition. (without playoffs for third place)
Bonus league is a side event anyway, where no extra effort is made by clans. Any half or cent or run gets added for the bonus league.
dgeneratio
dgeneratio
Moderator
Posts: 54,204
20:26 Mon 13 Jun 11 (BST)  [Link]  
they will still be here.

Golden Cue
Plate/Cup
Bonus League (been here since season 2)
Default Changes
Fixture Bans
Random Fixtures
15 in a team

should be here next season

other ideas on last few pages is up for discussion.
pilbyjoel
pilbyjoel
Posts: 1,915
21:23 Mon 13 Jun 11 (BST)  [Link]  
pilbyjoel said:
It might be a bit of silly suggestion, but would a player of the season or player of each clan be a good suggestion?

Tell me if we already have one!


Any more thoughts on this?
Deleted User
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21:25 Mon 13 Jun 11 (BST)  [Link]  
I know my opinion means nothing to some people, but I like that idea alot and suggested something similar to dgen earlier this year
Deleted User
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21:30 Mon 13 Jun 11 (BST)  [Link]  
would end up a popularity contest
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