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League Discussion Thread II

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222393
Deleted User
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21:24 Mon 5 Nov 12 (GMT)  [Link]  
Well after league games, I could do a review of who won, who impressed in seperate single games, breaks, how close some were, and update the table on it, and future fixtures in the next set.

Then a end of season review will be everything from the above.
sean147
sean147
Posts: 580
00:06 Sun 11 Nov 12 (GMT)  [Link]  
i think we should have a killer match with one player from each team
whocares8x8
whocares8x8
Posts: 22,132
12:54 Sun 11 Nov 12 (GMT)  [Link]  
Good luck organizing it!

Could try to set a times or several times during the christmas break.
sean147
sean147
Posts: 580
20:20 Sun 11 Nov 12 (GMT)  [Link]  
Good luck organizing it!

Could try to set a times or several times during the christmas break.
yeah if i can get someone willing to help then al do it
dgeneratio
dgeneratio
Moderator
Posts: 54,204
11:42 Mon 26 Nov 12 (GMT)  [Link]  
As a side note, admin reactivating old accounts is really not helping our transfer rules lol.
There may be cases where we don't know it's the same person. Usually, the 1-month rule sorts that out, but in this case, he gets an old account back which gets around the 1-month rule. -_-

yep if it keeps happening then do the 1 month rule regardless of reactivations, reactivations is cheating the system really as lets say i deactivate dgeneratio and in a month i ask admin to reactivate so i don't have to wait a month to play.

don't think its right at all
whocares8x8
whocares8x8
Posts: 22,132
18:03 Mon 26 Nov 12 (GMT)  [Link]  
Yeah, but then all free agents would have to wait 1 month, which is crap. Also, if teams need new players and try to sign free agents, they would be screwed.
dgeneratio
dgeneratio
Moderator
Posts: 54,204
18:47 Mon 26 Nov 12 (GMT)  [Link]  
Yeah, but then all free agents would have to wait 1 month, which is crap. Also, if teams need new players and try to sign free agents, they would be screwed.

yeah we can normally tell, what i mean is if we know its an admin reactivated account then possibly make them wait as well but unfortunately we can't do that i don't think.
adam_147
adam_147
Posts: 8,033
01:48 Wed 9 Jan 13 (GMT)  [Link]  
Just out of interest on the golden cue thing, why not make it 40 instead of 41? percentage-wise its not a massive change but then people can qualify either by 6 league, 1 cup or 5 league, 2 cup?
whocares8x8
whocares8x8
Posts: 22,132
01:51 Wed 9 Jan 13 (GMT)  [Link]  
Makes sense. We can change it to 40.
adam_147
adam_147
Posts: 8,033
01:54 Wed 9 Jan 13 (GMT)  [Link]  
It's a nice round number too .
Deleted User
(IP Logged)
05:48 Sun 20 Jan 13 (GMT)  [Link]  
dgeneratio or whocares8x8

The site says play 41 frames to qualify for the golden cue is that still the case since Black Ops folded?
whocares8x8
whocares8x8
Posts: 22,132
05:57 Sun 20 Jan 13 (GMT)  [Link]  
It's 40 frames now (unrelated to Black Ops folding). I'll update site tomorrow.

41 frames was an unusually low number anyway, so it was kept the same and then lowered to 40.
Every clan plays a total of at least 10 league and 2 cup fixtures (70 frames for a single player), so 40 frames is still below the 60% we tend to aim for.
If fewer than usual people make it on by the end of the season we may drop the requirement accordingly.
adam_147
adam_147
Posts: 8,033
21:46 Sun 17 Feb 13 (GMT)  [Link]  
Towards the end of this season an increasing number of defaults have been awarded less than the full 6 points, whereas at the start I think more defaults were getting the full 6 awarded. The games also weren't being played as quickly by the end and captains were running around a lot trying to get people to play.

I think we should learn from this that a season of this length is a bit too long, especially with playing 2/3 fixtures a set. We also only got a week and a half mid-season break, which is less than the length of a set.

If we have 6 or more teams next season, then I would suggest that a minimum 2 week transfer window is needed, and I would also consider splitting the cup fixtures out if you want 2 fixtures each way. Eg for 6 teams:

set 1: League fixture 1 & 2
set 2: League fixture 3 & 4
1 week break
set 3: Cup fixture 1
set 4: League fixture 5 & 6
2 week transfer window
set 5: Cup semis, Plate semi
set 6: League fixture 7 & 8
1 week break
set 7: League fixture 9 & 10
set 8: Cup and Plate final

OR do 1 fixture each way and do:

set 1: League fixture 1 & 2
set 2: Cup fixture 1
set 3: League fixture 3 & 4
2 week transfer window
set 4: Cup semis, Plate semi
set 5: League fixture 5 & 6
set 6: Cup and Plate final

With the cup being:

1 v 2, 3 v 4 and 5,6 BYE

Then winner(1,2) v winner(3,4) and 5 v 6

Then obvious final.

The plate would be:

semi: loser(1,2) v loser(3,4)

final: winner of semi vs loser(5,6)

Yes the first layout is a longer season, but 2 fixtures each way is good and I think the more spread out fixtures will mean it doesn't get stale by the end. The 2nd layout is more compact, finishes the season quickly but obviously only offers 1 fixture each way. Both are easily adaptable to greater numbers.
whocares8x8
whocares8x8
Posts: 22,132
05:58 Mon 18 Feb 13 (GMT)  [Link]  
Quick note:
In all previous seasons, there was only a 1-week transfer window- this season was the longest one yet.

I'll comment on the other stuff tomorrow!
whocares8x8
whocares8x8
Posts: 22,132
01:24 Tue 19 Feb 13 (GMT)  [Link]  
Yes the season was slightly too long, although the folding of a clan really messed it up for us.
The problem with your schedule is that in the cup games, at least two teams aren't playing. That's why we always pair the cup fixtures with league fixtures, so that everyone has a game.

You can't have the Cup Semi and Plate Semi in the same fixture set, because the teams that lose in the Cup Semi actually play in the Plate semi.

The transfer window has usually been about a week long, depending on any holidays that fall into the season. Having a two week break is tough on new clans. Most clans fail when they have no games to play and aren't doing anything.

What are the breaks for? Last season, we actually had a number of people saying that there weren't enough games to play.
The current season was definitely a bit much, especially because we had to pack more fixtures into the last few sets.

6 teams allows a nice relaxed schedule though, so that or 8 would be good.
adam_147
adam_147
Posts: 8,033
01:37 Tue 19 Feb 13 (GMT)  [Link]  
I'm just looking at what was happening towards the end of the season. the games were always struggling to get done. I think you need to look at it so it doesn't just get into a repetitive one fixture after another scenario, which it felt a bit like at the end of this season. People start to lose interest and I think every clan found that by the end. I'm just looking at a way of stopping it getting repetitive, then you can keep the longer format with the 2 fixtures each way which I'm sure all will agree made for a better season.

Also if you look at my plate format, the cup semi loser doesn't play in the plate semi . I re-designed it specifically to avoid that.

Edit: Also if with the cup thing 2 clans have an empty set, nothing is there to stop them playing a friendly or having inter-clan matches.

Edited at 23:40 Mon 18/02/13 (GMT)
whocares8x8
whocares8x8
Posts: 22,132
01:54 Tue 19 Feb 13 (GMT)  [Link]  
Yeah I've finally figured out your cup/plate system lol.
Problem I have with it is that one team in the plate final will have gotten there by losing 1 game. Not much of an accomplishment....
whocares8x8
whocares8x8
Posts: 22,132
01:55 Tue 19 Feb 13 (GMT)  [Link]  
But you're right about it getting repetitive with lots of matches.

We could maybe try something with 2 transfer windows of 1 week? So that the season would be split into thirds?

Problem is it gets too long. I aim for 3-4 months usually. Your first scenario is 20 weeks.
adam_147
adam_147
Posts: 8,033
02:15 Tue 19 Feb 13 (GMT)  [Link]  
With 6 teams, some will always have to play more than others to reach the plate final. I don't know if people attach that much importance to it that they will get over the top on how teams have got there. As long as every clan has a chance to play in it, then it serves its purpose I think. On the current setup, some clans get 2 chances to get in the plate, right? Either way, some clans get a better chance.

Splitting it into thirds might be better, I think it just needs something to break it down more. There is always the possibility that if you were to have cup matches as a separate fixture then they could have a 1 week deadline as there are only 7 matches to play. That would cut a few weeks off. At the end of the season the 2 finals can be 2 weeks.
whocares8x8
whocares8x8
Posts: 22,132
02:19 Tue 19 Feb 13 (GMT)  [Link]  
But reaching the Plate Final by simply losing a game? I'm not sure I'll go with that. You should at least have to win one game to play in a final.
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League Discussion Thread II

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