Premium accounts
are only £9.99 - Upgrade now

TAP free game option

Viewing forum thread.
Back to Game Queries.
Back to Forum List.

Pages: 12
3
457
Deleted User
(IP Logged)
19:02 Mon 26 Mar 12 (BST)  [Link]  
i see alot of very good players posting here. what about the weaker players? the players still learning. these ideas are gonna make it harder for for them. there is nothing wrong with the game as it is. its just certain ppl doing a certain thing that other ppl dont like lol. and i cant see it being changed because a select few ppl dont like tappers hahaha. im going to run away now b4 slatty sees this
dgeneratio
dgeneratio
Moderator
Posts: 54,204
19:08 Mon 26 Mar 12 (BST)  [Link]  
i agree it won't be changed but it doesn't stop us from suggesting it way i started was i played arcade for a few months then i moved to original (no regular, power or carom at the time) if i was a beginner i would practice on the arcade table before moving to the main stage, plus theres practice mode
Deleted User
(IP Logged)
19:29 Mon 26 Mar 12 (BST)  [Link]  
i started on original, i think thats wer i went wrong hahaha. lets face it dgen this is snooker and theres always going to be a small amount of ppl who are all out attack. i dont like the tapping game either but i just get on with it. ppl are gonna play how they play, why should they change thier game to accommodate thier opponent.i smash on arcade cos its a quick fire game. but on regular the last thing i wana do is smash and leave the cue ball in the open for a good player to hit 70+ and win the game. i dont mind losing but to only have 1 shot in a game( the break off) is annoying lol. so i smash the back of the pack to spread the balls but keep the cue ball safe ishhhh.
Deleted User
(IP Logged)
19:33 Mon 26 Mar 12 (BST)  [Link]  
This would be an option when you host a game, not a change all modes suggestion. Its also not about all out potting, its designed to create a game where safety can be played.

I think its got some potential for all players, not just those that want to avoid tap fests
dgeneratio
dgeneratio
Moderator
Posts: 54,204
19:34 Mon 26 Mar 12 (BST)  [Link]  
this isn't about tapping but making pots harder in general and making you work hard for your break yeah its easy to tap a black in for a long yellow but with adams idea it would almost be impossible to pot a long yellow (unless it was over the pocket) so you would have to get position around the blue spot area for added accuracy
Deleted User
(IP Logged)
19:42 Mon 26 Mar 12 (BST)  [Link]  
ok uv won me over im now on team slatty
adam_147
adam_147
Posts: 8,033
19:45 Mon 26 Mar 12 (BST)  [Link]  
For the idea I posted about limiting the range of the cursor to make long pots more difficult, it couldn't be implemented into any existing game type as it would invalidate all existing stats. Achievements like maxes would be a lot harder to get if position had to be more precise.

What I would love to see is a new game type with:

1. limited range of cursor (my previous suggestion)
2. very tight pockets cut more like professional ones
3. At least double cloth speed

It would be unfair to make the existing types harder as relatively very few players have mastered them and new players would find it very hard to get going. What would be good is a much harder type for those who have done everything on the ones now. As tapping would be pretty much useless unless as a last resort compared to proper safety in this new mode i suggested, it would be a way for the current games to stay as they are and offer a tap-free zone for those who want one .
Deleted User
(IP Logged)
19:46 Mon 26 Mar 12 (BST)  [Link]  
this isn't about tapping but making pots harder in general and making you work hard for your break yeah its easy to tap a black in for a long yellow but with adams idea it would almost be impossible to pot a long yellow (unless it was over the pocket) so you would have to get position around the blue spot area for added accuracy

Actually a yellow off spot should be a high percentage pot at range because it has the whole of the pocket open to it. But it should be more difficult the tighter the cut, so rolling the black and leaving the white on the yellows side of the table wouldn't be a certain pot because of the angle. Its basically all taken care of by the .5 degree in accuracy it should work because a degree of in accuracy in real life is what makes such shots more difficult, the longer the pot, the tighter the cut the more accurate the shot needs to succeed

Edited at 16:50 Mon 26/03/12 (BST)
adam_147
adam_147
Posts: 8,033
19:49 Mon 26 Mar 12 (BST)  [Link]  
I don't know how easy to code a 0.5 degree inaccuracy would be, that is the big issue I can see.

And to whoever suggested a smaller cursor... a smaller cursor would be more accurate not less, a huge cursor would be a lot more difficult to use.
Deleted User
(IP Logged)
19:52 Mon 26 Mar 12 (BST)  [Link]  
For the idea I posted about limiting the range of the cursor to make long pots more difficult, it couldn't be implemented into any existing game type as it would invalidate all existing stats. Achievements like maxes would be a lot harder to get if position had to be more precise.

What I would love to see is a new game type with:

1. limited range of cursor (my previous suggestion)
2. very tight pockets cut more like professional ones
3. At least double cloth speed

It would be unfair to make the existing types harder as relatively very few players have mastered them and new players would find it very hard to get going. What would be good is a much harder type for those who have done everything on the ones now. As tapping would be pretty much useless unless as a last resort compared to proper safety in this new mode i suggested, it would be a way for the current games to stay as they are and offer a tap-free zone for those who want one .


this is a good idea, hope nick sees it.
Deleted User
(IP Logged)
19:53 Mon 26 Mar 12 (BST)  [Link]  
Yes but flawed by simple cursor hack, such as changing the loading mouse cursor.

unless a degree of inaccuracy can be implemented we don't have a working solution so far.
Deleted User
(IP Logged)
19:56 Mon 26 Mar 12 (BST)  [Link]  
Yes but flawed by simple cursor hack, such as changing the loading mouse cursor.

unless a degree of inaccuracy can be implemented we don't have a working solution so far.

the cursor is my main problem when i play orig. its too big. so i argee a smaller 1 would be more accurate. but i shall plod on and hope to get better lol
Deleted User
(IP Logged)
20:00 Mon 26 Mar 12 (BST)  [Link]  
The reason there is so many cursors now is to make it a lot easier for beginners, so I'll be very surprised if Nick reduces the amount just to try and stop tapping, which is perfectly okay to do.

I think if this was to happen Nick would lose a lot of new members, because they would find it way to hard and lose intrest very quickly.

I don't think it would be the way forward!
adam_147
adam_147
Posts: 8,033
20:00 Mon 26 Mar 12 (BST)  [Link]  
Any changes to make it more difficult can't be implemented on an existing type as I said above, as it would invalidate stats as well as throw the ranking system off as better players would be more likely to win. This is the same flaw as Damien pointed out with the carom points increase idea. If we assume that the higher ranked player is better (which is completely false but we have nothing else to go off), then the harder the game is, the more likely it is that the better player wins.

As I said, any changes would have to be in a new game type, and personally I prefer my idea for the limited cursor range as the major flaw in the 0.5 degree inaccuracy is that, say you were trying to cut a ball as thinly as possible, the 0.5 degree inaccuracy system would make that equally difficult regardless of range, which is not a true reflection!
adam_147
adam_147
Posts: 8,033
20:01 Mon 26 Mar 12 (BST)  [Link]  
The reason there is so many cursors now is to make it a lot easier for beginners, so I'll be very surprised if Nick reduces the amount just to try and stop tapping, which is perfectly okay to do.

I think if this was to happen Nick would lose a lot of new members, because they would find it way to hard and lose intrest very quickly.

I don't think it would be the way forward!

No-one suggesting getting rid of cursors!
Deleted User
(IP Logged)
20:01 Mon 26 Mar 12 (BST)  [Link]  
Think you've read half the messages or missunderstood something here fuunky..
Deleted User
(IP Logged)
20:03 Mon 26 Mar 12 (BST)  [Link]  
I didn't say getting rid? Were you not on about reducing the amount???
adam_147
adam_147
Posts: 8,033
20:04 Mon 26 Mar 12 (BST)  [Link]  
no?
Deleted User
(IP Logged)
20:05 Mon 26 Mar 12 (BST)  [Link]  
Oh right okay, my mistake then sorry..

limited range of cursor

Thats what i thought that mean't, a limited amount would be less than now i thought
Deleted User
(IP Logged)
20:07 Mon 26 Mar 12 (BST)  [Link]  
personally I prefer my idea for the limited cursor range as the major flaw in the 0.5 degree inaccuracy is that, say you were trying to cut a ball as thinly as possible, the 0.5 degree inaccuracy system would make that equally difficult regardless of range, which is not a true reflection!


Completely disagree with that statement, a tight pot is much more difficult in real life because you have to be more accurate. If the white is close to the object ball you would still make the pot because the degree of inaccuracy won't be amplified by the shot distance.
Pages: 12
3
457
Unable to post
Reason:You must log in before you can post

TAP free game option

Back to Top of this Page
Back to Game Queries.
Back to Forum List.