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League Discussion Thread II

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whocares8x8
whocares8x8
Posts: 22,132
00:24 Tue 11 Nov 14 (GMT)  [Link]  
Im still tending towards reducing the number to 10. We had a ratio of 7 in-game players with 5 subs. We've now reduced it to 6 starting players and will have either 4 or 6 subs. Do we really need two full teams to complete 6 games?

6+4 would keep the ratio similar and would continue the trend we've been going towards in the last few seasons with step-by-step reduction in clan sizes from the monstrous 15/16 players to 12 and maybe now to 10.

I think 8 players is a bit sudden and we would have to further reduce the format to 5 games (6+2 is not enough subs to account for holidays or computer failures). In the long-term, I think only a league with small teams (roughly 8) has a chance to be entertaining.
whocares8x8
whocares8x8
Posts: 22,132
00:27 Tue 11 Nov 14 (GMT)  [Link]  
I presume the point of cutting clan sizes is to try and create more teams.
The main point is to make sure we have solid teams that will not struggle to get games done. More teams would be a welcome side effect.
Current thinking is that if you cut it down to 6 games, clans only need 6 active players, while still keeping it at a format which people dont consider mickey mouse.


Why does it need 6 games to be classed as 'not mickey mouse'. The fewer games there are the more likely there will be upsets thus it should be more competitive. Which should mean it is far less mickey mouse than watching TD or D&C beating everyone and the rest making up the numbers as cannon fodder as per the current set up.
Last season under the current setup, we had 4 teams going for it on the final weekend, with a total of 20 points separating those teams at the end.
Some seasons are close, others aren't.

When the format gets cut to 5 games or even less, one game usually makes the difference. That's nice for the cup, but the league has always been a bit bigger than that.

But as I said just now, in the long term I see teams and therefore formats getting smaller as fewer players remain. I think we can keep it at 6 at the moment though.
destroyer
destroyer
Posts: 342
00:34 Tue 11 Nov 14 (GMT)  [Link]  
I agree with seb .. at least with a Max of 10 players, the smaller teams would cope a little better in terms of suitable subs and less chance of excessive unreliable players. As for dropping games, maybe dropping 1 mixed fixture would be beneficial .
joeyy
joeyy
Posts: 1,052
02:10 Tue 11 Nov 14 (GMT)  [Link]  
If you're happy with 6 teams of 10 for next season then continue with the 10 a side decision but there's no way all 8 current clans will be starting it and even 7 is unlikely.
DD have 4 players at the moment and legends have 5
where do we find players from? pick some randomers who are just going to reset or disappear like all the ones we signed suring last season?
its no good for anyone

Edited at 00:20 Tue 11/11/14 (GMT)
joeyy
joeyy
Posts: 1,052
02:24 Tue 11 Nov 14 (GMT)  [Link]  
It's definitely difficult running a clan at the moment.
I'm in favour of reducing the numbers in each team.
It would mean more teams which makes it more competitive.
Also who said each fixture had to include all types in every fixture?
Currently each team plays each other twice in all formats.
My suggestion is

Teams of 6
Each team plays each other in an 'A' and a 'B' fixture

'A' Fixtures are
1 Arcade
1 Regular
1 Original
1 Killer (3v3)

'B' Fixtures are
1 Carom
1 Power
1 Mixed
1 Killer (3v3)

All types are covered vs each team but each fixture requires fewer players and also if there are 2 fixture sets released each week everyone can get an individual and killer game.

Just a thought

This is my suggestion from months ago
it means we could keep all types in and smaller teams and bigger teams could have an A and B team
it will make league more competitive, more teams and honestly why not try something vastly different? worst case is it doesnt work well and we change back but as things are this season is going to have smallest number of teams ever
buckjam
buckjam
Posts: 638
03:20 Tue 11 Nov 14 (GMT)  [Link]  
Or leave the size of teams the same (12) and allow any team with 7 or less active players play twice in any set. They then have enough players to match the team with 12
erigert
erigert
Posts: 1,394
10:26 Tue 11 Nov 14 (GMT)  [Link]  
If you're happy with 6 teams of 10 for next season then continue with the 10 a side decision but there's no way all 8 current clans will be starting it and even 7 is unlikely.
DD have 4 players at the moment and legends have 5
where do we find players from? pick some randomers who are just going to reset or disappear like all the ones we signed suring last season?
its no good for anyone

Edited at 00:20 Tue 11/11/14 (GMT)


Well sorry to say but if u have only 4 active members, u cant have a clan competing in the leagues. U can still merge with Legends and that will still make 7 active clans.
erigert
erigert
Posts: 1,394
10:29 Tue 11 Nov 14 (GMT)  [Link]  
Or leave the size of teams the same (12) and allow any team with 7 or less active players play twice in any set. They then have enough players to match the team with 12

What if. D&C or TD decide to have 7 active players on their team and remove the rest, would it sound good? They would pretty much destroy the smaller teams by playing their best players twice.
buckjam
buckjam
Posts: 638
14:36 Tue 11 Nov 14 (GMT)  [Link]  
Or leave the size of teams the same (12) and allow any team with 7 or less active players play twice in any set. They then have enough players to match the team with 12

What if. D&C or TD decide to have 7 active players on their team and remove the rest, would it sound good? They would pretty much destroy the smaller teams by playing their best players twice.


You obviously dont look at the results from a normal week. They destroy us now. Their weakest players are all over 780 overall. I think when a player from our team wins even 1 against D & C its because they switched off. This is never going to be about the weaker teams winning, its about weaker teams being able to play, period. If teams fold then the mediocre players dont get to play at all.
Deleted User
(IP Logged)
19:28 Tue 11 Nov 14 (GMT)  [Link]  
I think if the teams get cut to 10, we could probably keep the cup the same. I just personally prefer it that way
joeyy
joeyy
Posts: 1,052
19:44 Tue 11 Nov 14 (GMT)  [Link]  
If you're happy with 6 teams of 10 for next season then continue with the 10 a side decision but there's no way all 8 current clans will be starting it and even 7 is unlikely.
DD have 4 players at the moment and legends have 5
where do we find players from? pick some randomers who are just going to reset or disappear like all the ones we signed suring last season?
its no good for anyone

Edited at 00:20 Tue 11/11/14 (GMT)


Well sorry to say but if u have only 4 active members, u cant have a clan competing in the leagues. U can still merge with Legends and that will still make 7 active clans.

Don't mean to be rude but you're lack of understanding is verging on ridiculous!
we have 4 players, legends have 5. if clan sizes were reduced to lets say 8 then there would be 8 reliable players released from other clans who would be too full who could fill up our teams so we could continue.
tbh there are a few of us who are fed up of the "top clans" only thinking whats best for themselves and not what is best for the league as a whole
buckjam
buckjam
Posts: 638
19:55 Tue 11 Nov 14 (GMT)  [Link]  
I thnk Joeyy, that the point being made is those 2 or 4 better players released would not necessary then play for lesser teams and could either stop or quit. I dont agree with them doing that but i can see how it might happen. They want to be on a winning team and be battling for top spot, not 4th or 5th. Can you see whocares 8x8 or d_legend playing for FSD. Not in your life. And why should they......they practise and they are excellent so why now should they have to start taking a hammering within a lesser team?
Deleted User
(IP Logged)
20:54 Tue 11 Nov 14 (GMT)  [Link]  
I don't think reducing clan numbers will make much difference at all. The players released would either be inactive and not much use to anyone else or they only want to play for there current clan so It's unlikely they would join another one they don't want to play for anyway.

I've only joined a clan over here to help eri out so If I'm released I won't be joining another team, both sites are that dead It's always going be a struggle for players no matter what.
erigert
erigert
Posts: 1,394
21:08 Tue 11 Nov 14 (GMT)  [Link]  
If you're happy with 6 teams of 10 for next season then continue with the 10 a side decision but there's no way all 8 current clans will be starting it and even 7 is unlikely.
DD have 4 players at the moment and legends have 5
where do we find players from? pick some randomers who are just going to reset or disappear like all the ones we signed suring last season?
its no good for anyone

Edited at 00:20 Tue 11/11/14 (GMT)


Well sorry to say but if u have only 4 active members, u cant have a clan competing in the leagues. U can still merge with Legends and that will still make 7 active clans.

Don't mean to be rude but you're lack of understanding is verging on ridiculous!
we have 4 players, legends have 5. if clan sizes were reduced to lets say 8 then there would be 8 reliable players released from other clans who would be too full who could fill up our teams so we could continue.
tbh there are a few of us who are fed up of the "top clans" only thinking whats best for themselves and not what is best for the league as a whole

Im not an idiot, i understand that. But if u reduce sizes down to 10 or even 8 if u want, it wont have any effect on other clans.
Just a question to you:
FPD have 11 players so far and if u reduce sizes than 3 of their players will remain without a clan. Will u offer them a place on your team or will u consider them too weak for your team?
whocares8x8
whocares8x8
Posts: 22,132
00:18 Wed 12 Nov 14 (GMT)  [Link]  
VOTE:
Each clan gets one vote.

There will be six matchups per fixture. One mixed game will be cut. Cup games are reduced by one to five matchups per fixture.

1. Should the maximum clan size remain at 12 or be reduced?
Please vote with "remain at 12" or "reduced".

2. Should killer remain a part of the league?
Please vote with "killer" or "no killer".
erigert
erigert
Posts: 1,394
11:08 Wed 12 Nov 14 (GMT)  [Link]  
Remain at 12 & killer
stephenh2014
stephenh2014
Posts: 461
11:08 Wed 12 Nov 14 (GMT)  [Link]  
Good to see its finally time for the vote, just 2 remarks on these points:

1 Some people say it wouldnt make any difference if the clan sizes were reduced because players who got kicked out of the top clans wouldnt join the lesser clans anyway.
I agree with that and as has been said, every team has 1 or 2 inactive players which will then be kicked out and are not much use to other clans.
However, we should not forget that theres still new players joining the site. Not many because the numbers keep going down but still some, and some who spend enough time on it will be fit for clans.
For clans like COD it would be useful if the better clans were full, that way theres a lot more chance the new players would join us.

2 I don't like clan killer as it is right now, it might not even have much to do with the lack of reliable players, it was a disaster to arrange anyway.
But what if we implement the deadline day rule for all killer games? So you dont have to arrange it anymore but it will just be played 9PM on the deadline day? 3vs3 ideally but if one clan cant get 3 on then thats their loss.
Surely it wouldnt be difficult to come online for 40 minutes on a Sunday evening when you know you have a game well in time.
Having the killer game on a fixed time would save us a lot of trouble arranging it and getting your players on...
clifton188
clifton188
Posts: 799
12:49 Wed 12 Nov 14 (GMT)  [Link]  
Me personally just enjoy playin funky and the clan business amplifies the fun you have.Wouldn't really bother me which clan i was in its the fun of competing and playing for something which is what i enjoy,and i think its that way for a few others aswell.I did read someone mentioned about a killer league starting similar to how its done on pool but not much has been said about it.just a suggestion but why not scrap clan killer and run a separate league for it?
m_wood
m_wood
Posts: 3,960
17:25 Wed 12 Nov 14 (GMT)  [Link]  
Reduce teams to 8 or 9
No Clan Killer

(Separate Killer League would be a good idea though)
Deleted User
(IP Logged)
17:41 Wed 12 Nov 14 (GMT)  [Link]  
I agree if killer is scrapped, a separate league would worth giving a shot. Out of interest, how is it run on pool?
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League Discussion Thread II

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